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Official artwork of Horsea

#0116

Horsea

Gen I

Dragon Pokémon

Water

Pokédex entry · Red

Known to shoot down flying bugs with precision blasts of ink from the surface of the water.

Height
0.4 m
Weight
8 kg
Base EXP
59
Growth
Medium
Catch rate

225/255Very easy

Friendship

70/255

Base stats

HP30Attack40Defense70Speed60Sp. Def25Sp. Atk70
HP
30
Attack
40
Defense★
70
Speed
60
Sp. Def
25
Sp. Atk★
70

Total 295

Low

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP90137
Attack40101
Defense67134
Speed58123
Sp. Def2784
Sp. Atk67134
Total349713

About Horsea

It arrived in Red and Blue in the group that only shows up with a fishing rod, in Kanto’s final stretch: Routes 19, 20 and 21, the Seafoam Islands, and the waters around Cinnabar Island. That catalogue was packed with marine wildlife copied almost without changes, and a seahorse fitted right in. That is exactly what we have here. Light-blue body, tubular snout, three pointed fins on each side of its face and a spiral-curled tail that is no use for swimming.

Pokédex entries keep coming back to two behaviours. The ink: when danger approaches, it spits thick black ink from its mouth, sometimes unconsciously, and uses the opportunity to flee; some people know it for knocking flying insects down by firing it from the water’s surface. And anchoring: when ocean currents grow rough, it grips rocks or coral with its tail so it will not be swept away. It nests among coral. It eats small bugs and the moss that grows over stone.

At 40 centimetres and 8 kilograms, it is the smallest stage of a three-stage line. Its official category is the Dragon Pokémon, which does not match its type — Water and nothing else — but it gives away where the line is headed: Seadra first and Kingdra at the end, with the Dragon typing finally added.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Horsea in depth

The dragon’s lost child

The Japanese name, タッツー (Tattu), comes from 竜の落し子, tatsu no otoshigo, the Japanese term for “seahorse”, which literally translates as “the dragon’s lost child”. That explains half the entry: the Dragon Pokémon category on a Water-type creature, the Dragon Egg Group, Twister at level 10 and DragonBreath at 20, and a final evolution that really does end up as a Dragon type. English is much flatter — Horsea is nothing more than seahorse with the syllables switched around. French Hypotrempe at least combines hippocampe with tremper, to soak.

The 25 it has carried since the second generation

In Red and Blue there was only one Special stat, and Horsea’s was 70: it took special attacks exactly as well as it dealt them. When the second generation split that number in two, the Attack kept all 70 points and Defence fell to 25. That is not a minor adjustment. Its physical Defence, 70, is almost three times its Special Defence, and nothing else on its sheet makes up for the gap: with 30 HP, not even TM Rest gives it enough room to heal twice. It is the kind of figure that defines an entire species, and in its case it decided that all three stages would have to wait for Kingdra to become something.

Fish, raise it thirty-two levels, trade it

Kanto’s Super Rod does not appear until very late in the adventure, and what it pulls up comes at low levels. That is the practical problem: fishing for Horsea means signing up for a long grind with a Pokémon that takes hits poorly and hits only moderately throughout the journey. Hydro Pump, its strongest move at 110 power, does not arrive until level 45, thirteen levels after it has stopped being Horsea. Before that, its best option is BubbleBeam, at 65 power, learned at 25.

The second step adds a condition from another era. Evolution by trading with an item was introduced in the second generation and remains unchanged, which in practice makes Kingdra inaccessible to anyone playing alone and offline. In FireRed and LeafGreen, the step was also blocked until obtaining the National Pokédex, so even trading did not let you get ahead.

Another seahorse, another route

Skrelp starts from the same idea — a seahorse-shaped fish that ends up as a sea dragon — and reaches the same destination by a more convenient route: it evolves by level, without trading or an item, and carries the Poison typing from the start instead of waiting until its final stage. By comparison, Horsea’s design is the more literal of the two: it simply copies the animal, with its three facial fins and prehensile tail, without adding seaweed or disguises. And the ink detail, which sounds like an octopus, is not quite so far-fetched — the Pokédex describes it spitting ink through the tubular snout with which a real seahorse sucks up tiny crustaceans.

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