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Official artwork of Seadra

#0117

Seadra

Gen I

Dragon Pokémon

Water

Pokédex entry · Red

Capable of swim­ ming backwards by rapidly flapping its wing-like pectoral fins and stout tail.

Height
1.2 m
Weight
25 kg
Base EXP
154
Growth
Medium
Catch rate

75/255Medium

Friendship

70/255

Base stats

HP55Attack65Defense95Speed85Sp. Def45Sp. Atk95
HP
55
Attack
65
Defense★
95
Speed
85
Sp. Def
45
Sp. Atk★
95

Total 440

Medium

EV yield +1 Defense · +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP115162
Attack63128
Defense90161
Speed81150
Sp. Def45106
Sp. Atk90161
Total484868

About Seadra

A spiky seahorse. That’s what arrived in Pokémon Red and Blue in 1996, when the first generation divided Kanto’s marine life between what you fished up with a rod and what appeared while diving around the Seafoam Islands: tubular snout, narrow black eyes, spiny pectoral fins and that coiled tail no other fish has.

The Pokédex entries insist on two things. The first is the poison: the spines on its body stand up, and merely brushing against them is enough to leave you numb, to the point that coral fishermen get pricked without seeing it coming. The second is the manoeuvre — it spins around until it raises whirlpools capable of swallowing a fishing boat, then uses the current to drain its prey’s strength before gulping it down in one go. When it sleeps, it grips coral with its tail so the tide doesn’t carry it away, or slips between the branches until it finds a gap.

It occupies the middle step between Horsea and Kingdra, and this is where the line gains bulk: 1.2 metres and 25 kilograms compared with the previous one’s 30 centimetres. The official category, Dragon Pokémon, is a rare case of a label that doesn’t match the type: there’s no Dragon here at all, only Water.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Seadra in depth

A name that translates itself

シードラ, Shīdora, is the Japanese reading of “sea dragon” with no wordplay on top, so the international name didn’t have to invent anything: Seadra carried over unchanged into every language, including Spanish. It’s one of the few times Game Freak chose a name that already worked in English from the start. The reference isn’t only verbal — “sea dragon” is the common name for fish in the genera Phycodurus and Phyllopteryx, close relatives of seahorses and covered in exactly the same spines and appendages seen in the design.

That also explains the biology. The entry saying that the male takes care of the offspring isn’t made up: real seahorses incubate their eggs in a pouch on the male’s abdomen, and the Pokédex simply copied it. Swimming backwards with its pectoral fins has the same origin.

What the second generation did to it

In 1996, Seadra was a reasonable creature: 95 Special in a game where that figure defended as well as it attacked, and a Water type that was one of the best around at the time. Gold and Silver changed both things at once. Special was split, and the defensive half was left at 45, leaving it defenceless against any special attack. In exchange, Kingdra arrived with the Dragon type and a stat spread without any holes.

That distribution has defined the line ever since. The same expansion that sank Seadra as a final-stage creature turned it into the middle form of something much better, and there’s no reason to leave it unevolved. Compared with Starmie, which filled a similar role in Kanto, the difference is that Starmie defends equally well on both sides.

The fourth generation tried to compensate with Sniper as a second ability, and Damp later arrived as its hidden ability, preventing anyone from using Self-Destruct on the field. Neither changed its position.

Spines and whirlpools

The poison in its spines is the one thing Seadra does better than its evolution. Poison Point poisons on the slightest contact, and the series’ most specific entry says that during breeding season the poison on its back becomes more potent — a detail almost no other Pokémon has in its profile. The idea that its spines are poisonous doesn’t come from seahorses, but from fish such as the lionfish; the design mixes the two.

The whirlpool gets less of a showing in the games than the Pokédex promises. Whirlpool, which it learns by TM, has 35 power and traps the opponent for a few turns. Nothing remotely like swallowing a fishing boat. The closest thing to that description is Hydro Pump, and it learns it so late that in a normal playthrough it almost always arrives after the player has already given it the Dragon Scale.

How to take it all the way

If the goal is Kingdra, the order matters. It’s worth waiting until level 44 and learning Dragon Pulse before evolving, because it’s an 85-power move that makes use of the type it gains afterwards. Dragon Dance, at 58, is more debatable: it raises Attack and Speed, and Kingdra isn’t exactly a clearly physical creature either. TM Outrage, with 120 power, is the exception.

In a normal playthrough, the problem is the gap between useful moves. Bubble Beam arrives at 25 with 65 power, and twelve levels later Water Pulse drops to 60, so there’s no real improvement between the two apart from Agility. A Gyarados caught at around the same point hits much harder without asking anything in return.

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