Gastly in depth
A soul on fire with a gas name
ゴース is read as “Ghos”, an abbreviation of “ghost” that also carries the sound of “gas” in Japanese. English makes the same move in reverse: Gastly puts “gas” inside “ghastly”. Neither name hides what it is made of.
The design is based on the hitodama, the floating flame from Japanese folklore in which the soul of a dead person manifests, a sphere with a trail. Here, the trail is the violet gas halo and the black sphere acts as the core. The usual Western reading is the will-o'-the-wisp, the light that appears at night over swampy ground, and the Pokédex reproduces it almost word for word when it describes a faint glow inside an empty house.
One hundred grams spread across a metre and a half
Its 0.1 kg puts it among the lightest things there are, and yet it is 1.3 metres tall. The figure isn't decorative: moves whose power depends on the target's weight hit it at the minimum possible value. The fact that the two only physical figures on its entry contradict each other sums up the species' entire premise.
Curse, at level 20, is the move that changes meaning the most in a body like this. The version used by Ghost types costs half their maximum HP, and half of such a short figure is paid without a second thought.
What only those who don't let it evolve ever see
The level-up list goes as far as 48, twenty-three levels above the point at which the species disappears if you let it grow without restraint. Hex comes at 24, just before the cut-off. After that come Night Shade at 28, Sucker Punch at 32, Dark Pulse at 36, Shadow Ball at 40, Destiny Bond at 44 and Dream Eater at 48.
A level 48 Gastly is a conscious choice, and what it gives back is the Hypnosis and Dream Eater pairing: put the opponent to sleep first, then turn 100 power into your own health. With 30 base HP, every point recovered counts twice. Destiny Bond, at 44, is the other reward for patience, and it fits a body that won't survive a second turn.
Neighbours made of smoke
In Generation I, this line was the only Ghost-type line that existed, and for years the type was explained through it. Its closest relative in terms of substance is Koffing, another floating ball of gas, although there the gas is chemical rather than spectral, and it lacks the Ghost half that makes Gastly untouchable by Normal and Fighting. When Generation II expanded the catalogue with Misdreavus, it became clear that the mould could take other forms.
What hasn't changed since then is what you do with it: take it to 25 and keep going. A good part of its TM list points towards a body it doesn't have, with Fire Punch, Ice Punch and Thunder Punch all at 75 power for something with 35 Attack. The movepool that actually helps it, Will-O-Wisp, Substitute, Trick and Sludge Bomb, fits into half that list.