Krabby in depth
A crab called crab
The Japanese name is クラブ, which is the English word crab written in katakana. No pun, no double meaning: crab. English made a little more of an effort and crossed crab with crabby, which is where the K at the start and the impression of a bad-tempered creature come from. Spanish, French and German kept the English form as it is, so it has the same name across Europe.
The design is not aiming at one particular crustacean species. It is a generic red crab, with eyes on stalks and two claws the size of the rest of its body, while the 6.5 kg weight points to a perfectly plausible beach animal. The only thing that strays from biology is the bubble trick, and even that has precedent: many crustaceans expel foam through their gills when they are out of the water.
The hammer only those two had
Until Generation III, Crabhammer was exclusive to this line. Krabby and Kingler were the only two Pokémon able to learn it, giving a creature with 325 base points something nobody else had. From the third generation onwards it was distributed more widely, and the move became common property among half the Water-type roster.
The rest of its history is a series of small adjustments. In Generation I, its special stat was a single stat of 25; when it was split in two in Generation II, it got 25 and 25, with no gain or loss. The total, 325, has not changed since 1996. Abilities arrived in Generation III — Hyper Cutter and Shell Armor — and Sheer Force was added later as a hidden ability, once the hidden-ability system was already in place.
What it learns and when
This is the mismatch that defines it. With 105 Attack and 25 Special Attack, a physical movepool would be the obvious choice, yet what it gets early on is Water Gun at 1, Mud Shot at 12 and Bubble Beam at 20: all three special, all three wasted. The first decent physical attack is Metal Claw at 8, then you have to wait for Stomp at 24 and Razor Shell at 32 before its good stat starts seeing proper use.
The evolution lands right in that gap. Between Stomp at 24 and Flail at 29, it learns nothing, and level 28 falls in the middle, so in a normal playthrough you reach Kingler without giving up a single move. At the very end of the list, at 48, comes Guillotine, which you only see as Krabby if you stop it evolving for twenty levels in exchange for nothing.
Other crabs, other ways out
Compared with what came later, it is the basic model. Corphish starts from a similar idea, and its evolution adds the Dark type, giving it access to moves that do not exist here. Clauncher takes the special route. This line does not change type, gain a second angle or do anything beyond raising Attack and Defense, which is exactly what you would expect from a first-generation Pokémon.
In the anime, it appears in episode 13, and Ash's Krabby ended up at Professor Oak's laboratory rather than on the team. In the Kanto games, you catch it with the Super Rod, along the coast and on several water routes, which is the exact translation of its water's-edge habitat.