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Official artwork of Kingler

#0099

Kingler

Gen I

Pincer Pokémon

Water

Pokédex entry · Red

The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.

Height
1.3 m
Weight
60 kg
Base EXP
166
Growth
Medium
Catch rate

60/255Medium

Friendship

70/255

Base stats

HP55Attack130Defense115Speed75Sp. Def50Sp. Atk50
HP
55
Attack★
130
Defense
115
Speed
75
Sp. Def
50
Sp. Atk
50

Total 475

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP115162
Attack121200
Defense108183
Speed72139
Sp. Def49112
Sp. Atk49112
Total514908

About Kingler

Sixty kilos spread over 1.3 metres, and a good chunk of that weight is in one place: the left claw. All six Pokédex entries insist on the same thing, and not on its strength but on the inconvenience. Ten thousand horsepower, as hard as steel, and at the same time so heavy that if it lifts it too quickly, it loses its balance and staggers. One of the descriptions says it bluntly: outside battle, the claw is a problem.

There are two source animals. The fiddler crab provides the asymmetry—a claw three times the size of the other—and also the behaviour described by the Pokédex: waving it in the air to communicate with others of its species, until it gets tired. The king crab supplies the bulk, the shell spines and the red.

Its official category is Pincer Pokémon, which sums up the whole thing. It caps a two-stage line that starts with Krabby, and the leap is not one of shape but of scale: what was a large claw on the previous Pokémon becomes a limb that dictates how it moves, how it communicates and how long it can keep doing it. Its habitat is the water's edge, the strip where water meets land.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Kingler in depth

Two crabs in the same body

The design does not come from one species but two, and it shows in which part of the body each one contributes. The asymmetry is that of the fiddler crab, which uses its oversized claw to signal and fight, never to eat. The size, spines and colour come from the king crab. The English name joins both ideas with “king” at the front, making it clear which of the two is in charge. In Japanese it is called exactly the same thing, キングラー, which is unusual in a generation where almost every name was reworked when it crossed the Pacific.

Making the asymmetry a defect rather than a strength is what sets it apart from the rest of the first generation. Here, the weapon weighs too much, tires out the Pokémon carrying it and gets in the way when there is nobody to hit.

Crabhammer was its move for two generations

Until Generation III, only two Pokémon learned Crabhammer: Krabby and Kingler. It was not officially declared a signature move, but it functioned as one, and it was the only thing the line had exclusively to itself. With Crawdaunt and later crustaceans, that privilege ended. Today it gets the move at level 54 and it is still its best level-up attack, but it no longer says anything about Kingler.

The form that only exists in Galar

In Sword and Shield it has a Gigantamax form, and the change goes in the expected direction: the claw grows until it dominates the entire silhouette, foam spills from its mouth and the white of its eye turns red. It is the only Pokémon that can use its Water-type G-Max move, a fact that sounds better than it performs, because that form only works in battles in those games. Outside them, its stat distribution and movepool have been practically the same since 1996.

Kanto's other shell

Compared with Cloyster, the distribution is inverted. Cloyster piles Defense up to absurd levels and leaves Attack as an afterthought; here, Defense stops at 115 and the points go into 130 Attack. Both carry the same underlying problem, low HP that leaves the shell with very little to protect.

In a normal playthrough, the practical difference is timing. It reaches level 28, right when the water routes open up, and by then it already hits hard enough that it does not need anything multiplied for it. Swords Dance does not appear until 48. Twenty levels between having the attack and having a way to double it, and that gap is where it is decided whether it ends up on the team or in the box: anyone who catches it early will have a solid physical attacker for the whole middle of the game, while anyone who gets to it late will find a Pokémon that can no longer keep pace with anything.

TCG cards

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