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Official artwork of Remoraid

#0223

Remoraid

Gen II

Jet Pokémon

Water

Pokédex entry · Gold

It has superb ac­ curacy. The water it shoots out can strike even moving prey from more than 300 feet.

Height
0.6 m
Weight
12 kg
Base EXP
60
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP35Attack65Defense35Speed65Sp. Def35Sp. Atk65
HP
35
Attack★
65
Defense
35
Speed★
65
Sp. Def
35
Sp. Atk★
65

Total 300

Medium

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP95142
Attack63128
Defense3695
Speed63128
Sp. Def3695
Sp. Atk63128
Total356716

About Remoraid

The remora is a fish that sticks to the bellies of sharks and manta rays with a suction cup that grows from its dorsal fin, gets a free ride, and eats whatever the host misses. Remoraid does exactly that: two of its Pokédex entries describe it clinging to a Mantine to feed on leftovers, and one of them adds that, if someone attacks its host, the little Pokémon fights alongside it instead of letting go and fleeing.

There is a second, stranger reading layered over the animal. Its body is drawn like a revolver seen from the side: two dark stripes along its back that form the barrel, the pelvic fin placed where the trigger would be, and the dorsal fin right in front of its mouth, taking the place of the front sight. The official category, Jet Pokémon, points in that direction.

The rest of the entries hammer home the same idea from another angle: it gulps down water, compresses it with its abdominal muscles, and spits it at prey in the air, hitting targets more than a hundred metres away even when they are moving. Hence the nickname it carries, the Sniper of the Seas. It is 60 centimetres tall and weighs 12 kilograms.

It is the first half of a two-stage line. When the time to evolve draws near, according to its Crystal entry, it travels downstream with the current.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Remoraid in depth

A revolver that ends in an octopus

The transformation into Octillery is one of those that makes no anatomical sense. Bulbapedia notes that, for a long time, trainers simply refused to believe the two were related: a long-bodied fish shaped like a handgun becomes a tentacled cephalopod, with no intermediate stage to explain the jump. The only thing that carries over is the concept, not the body. They both shoot.

That impossible relationship is, in fact, the species' most discussed feature, above its stats or its role in any particular game.

Teppouo, the fish named after a weapon

The Japanese name, テッポウオ, combines 鉄砲 (teppō, firearm) with 魚 (uo, fish). Literally, gun fish. It is so direct that it leaves no room for a second reading, and it immediately explains the revolver silhouette and the entries obsessed with accuracy.

In English, the reference changes: it starts with remora, the fish that attaches itself to larger animals. Bulbapedia also suggests that the second half may come from mermaid, combined with remote to reflect the distance at which it shoots. Spanish leaves the English name untouched, as it does with almost the whole of Generation II.

The key that unlocks Mantine

This is the species' only indisputable mechanical use. If a Mantyke levels up while a Remoraid is in the party, it evolves into Mantine. The Remoraid is not consumed or transformed: it stays in the party exactly as it was, serving as the requirement.

The idea comes directly from the biology of the design itself. In nature, the remora accompanies the manta ray; in the game, the baby manta only grows up when its companion is nearby. It is one of the few cases where an evolution condition translates a relationship described in the Pokédex entries rather than an arbitrary mechanic.

What you get when you fish for something else

It debuted in Gold and Silver and has been in almost everything since: the third generation, Diamond and Pearl, Black and White, X and Y, Ultra Sun and Ultra Moon, Sword and Shield, the Sinnoh remakes, and Legends: Arceus. In Generation IX, it disappears from the mainline games, with no replacement taking its place.

Its constant presence has a boring explanation: it is a low-level fishing Pokémon, cheap to slot into any body of water. It is rarely what a trainer was looking for; usually it is what came up while they were looking for something else, much like Magikarp on dry land.

The moves it learns by level give you an idea of the journey: Bubble to start, Acid Spray at 6, Charge Beam at 11, Water Pulse at 18, Ice Beam at 25, Hydro Pump at 34, and Hyper Beam at 43. Seven moves over forty-three levels, with more than twenty levels between the first decent attack and the last. Anyone who raises it all the way to 43 without evolving it is doing so out of curiosity, not for performance.

TCG cards

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