Remoraid in depth
A revolver that ends in an octopus
The transformation into Octillery is one of those that makes no anatomical sense. Bulbapedia notes that, for a long time, trainers simply refused to believe the two were related: a long-bodied fish shaped like a handgun becomes a tentacled cephalopod, with no intermediate stage to explain the jump. The only thing that carries over is the concept, not the body. They both shoot.
That impossible relationship is, in fact, the species' most discussed feature, above its stats or its role in any particular game.
Teppouo, the fish named after a weapon
The Japanese name, テッポウオ, combines 鉄砲 (teppō, firearm) with 魚 (uo, fish). Literally, gun fish. It is so direct that it leaves no room for a second reading, and it immediately explains the revolver silhouette and the entries obsessed with accuracy.
In English, the reference changes: it starts with remora, the fish that attaches itself to larger animals. Bulbapedia also suggests that the second half may come from mermaid, combined with remote to reflect the distance at which it shoots. Spanish leaves the English name untouched, as it does with almost the whole of Generation II.
The key that unlocks Mantine
This is the species' only indisputable mechanical use. If a Mantyke levels up while a Remoraid is in the party, it evolves into Mantine. The Remoraid is not consumed or transformed: it stays in the party exactly as it was, serving as the requirement.
The idea comes directly from the biology of the design itself. In nature, the remora accompanies the manta ray; in the game, the baby manta only grows up when its companion is nearby. It is one of the few cases where an evolution condition translates a relationship described in the Pokédex entries rather than an arbitrary mechanic.
What you get when you fish for something else
It debuted in Gold and Silver and has been in almost everything since: the third generation, Diamond and Pearl, Black and White, X and Y, Ultra Sun and Ultra Moon, Sword and Shield, the Sinnoh remakes, and Legends: Arceus. In Generation IX, it disappears from the mainline games, with no replacement taking its place.
Its constant presence has a boring explanation: it is a low-level fishing Pokémon, cheap to slot into any body of water. It is rarely what a trainer was looking for; usually it is what came up while they were looking for something else, much like Magikarp on dry land.
The moves it learns by level give you an idea of the journey: Bubble to start, Acid Spray at 6, Charge Beam at 11, Water Pulse at 18, Ice Beam at 25, Hydro Pump at 34, and Hyper Beam at 43. Seven moves over forty-three levels, with more than twenty levels between the first decent attack and the last. Anyone who raises it all the way to 43 without evolving it is doing so out of curiosity, not for performance.