Back to the Pokédex
Official artwork of Mantine

#0226

Mantine

Gen II

Kite Pokémon

WaterFlying

Pokédex entry · Gold

As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers.

Height
2.1 m
Weight
220 kg
Base EXP
170
Growth
Slow
Catch rate

25/255Hard

Friendship

70/255

Base stats

HP85Attack40Defense70Speed70Sp. Def140Sp. Atk80
HP
85
Attack
40
Defense
70
Speed
70
Sp. Def★
140
Sp. Atk
80

Total 485

High

EV yield +2 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP145192
Attack40101
Defense67134
Speed67134
Sp. Def130211
Sp. Atk76145
Total525917

About Mantine

The giant manta swims by beating its pectoral fins as if it were flying, and that gesture is the whole design: a diamond-shaped flattened body, a long, slender tail, and two short appendages flanking its mouth. The games take it literally and give it the Flying type alongside Water.

The Pokédex entries repeat a single scene. It gets up to speed while swimming, catches a wave and launches itself into the air: one mentions jumps 100 meters high before it comes back down gliding; another says it covers 100 meters in flight. At 2.1 meters and 220 kilograms, this is not a discreet hop.

The other fixed trait is the company it keeps. Several entries mention Remoraid clinging to its fins in search of scraps of food, and they all agree that it ignores them, just as a real manta tolerates the remoras that accompany it. That coexistence became the condition for evolving from Mantyke, and that is where the line ends: there is no third stage.

In Alola, the species slipped into the tourist landscape. Postcards and posters of Mantine leaping over the waves are a typical regional souvenir, and many surfers got started in the sport by imitating that swimming style. Its official category, the Kite Pokémon, does not refer to the fish but to the bird: a kite glides for long stretches and beats its wings very little.

Combat analysis

×4

Double weakness

Electric
×2

Weakness

Rock
×½

Resistance

FireWaterFightingBugSteel
×0

Immunity

Ground

Mantine in depth

A word that means manta in both languages

The Japanese name, マンタイン, and the international one, Mantine, are practically the same construction: the root “manta” and not much else. There is no pun or hidden joke, which is unusual for a generation that filled the Pokédex with wordplay. The category makes up for it: the Kite Pokémon points to a gliding bird, not a fish, and that explains the Flying type on something that lives underwater.

The detail holding the whole entry together is that the jumps are not made up. Oceanic mantas really do leap out of the water, rise several meters and come down flat, a documented behavior that still has no single explanation. The Pokédex entries exaggerate the figure to 100 meters, but the gesture is copied from the animal, just as the remoras are: Remoraid is based on a fish that attaches itself to sharks and mantas to eat scraps and get a free ride.

The child that arrived two generations late

It debuted in the second generation as a species with no relatives, a standalone Water/Flying type out at sea. The fourth generation put a baby in front of it, Mantyke, and with it an evolution method unlike any other: the condition is not an item or a time of day, but the presence of another species in the party. In practice, it forces you to catch a Remoraid before leveling up the baby, turning two Pokédex entries —the comment about ignoring the Remoraid clinging to its fins— into a game mechanic.

The 85 HP listed today are not the same as in Gold and Silver, either. The seventh generation revised the stats of several lagging species and raised that category, a small adjustment that helps when the plan is to take special attacks for several turns.

Enduring from one side only

Compared with other Water-type walls, the problem is obvious. Toxapex holds up on both sides; Mantine only has one. Its 140 Special Defense is among the best in the type, but its 70 Defense and 85 HP turn any strong physical attack into a losing trade, and 70 Speed is not enough to choose who attacks first.

What it does have, and almost nobody else does, is the combination of Ground immunity and Water Absorb, which adds two whole types it does not fear. Against an opponent loaded with Water and Ground moves, it switches in for free and heals in the process. Against anything with an Electric move, it is out of the battle before it can move: ×4 against 85 HP makes for a short calculation.

Alola’s Mantine Surf and Hisui’s coasts

In the seventh generation, the species’ role moved beyond battling. Ultra Sun and Ultra Moon built a surfing minigame around a Mantine for traveling between islands, with points for tricks and redeemable prizes, and that mechanic fits the two Alolan Pokédex entries: the postcards showing its leap and the surfers who got started by watching it. It is one of the few times a region’s in-game pastime matches what the Pokédex had been saying for four generations.

In Pokémon Legends: Arceus, where this entry’s move list comes from, it returns to the open water of Hisui’s coasts. The movepool there is short and disjointed —three physical moves for 40 Attack, Roost at 29 and Hydro Pump at 37—, making the approach clear: endure, heal and hit back once every three turns.

TCG cards

0%