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Official artwork of Ampharos

#0181

Ampharos

Gen II

Light Pokémon

Electric

Pokédex entry · Gold

The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.

Height
1.4 m
Weight
61.5 kg
Base EXP
230
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP90Attack75Defense85Speed55Sp. Def90Sp. Atk115
HP
90
Attack
75
Defense
85
Speed
55
Sp. Def
90
Sp. Atk★
115

Total 510

High

EV yield +3 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP150197
Attack72139
Defense81150
Speed54117
Sp. Def85156
Sp. Atk108183
Total550942

About Ampharos

Sixty-one and a half kilos spread over one metre forty in height. It weighs as much as an adult and is built on top of a sheep someone sheared: the wool covering Mareep from head to toe disappears with each evolution, and by the final form not a single tuft remains. What you get is yellow skin, black bands on its ears and tail, and a red sphere at the tip.

That sphere appears in all four of its Pokédex entries, which take turns saying the same thing: the glow from its tail can be seen from far away and people use it as a beacon; its light reaches into space; in ancient times it was used to send signals over long distances; sailors have revered it since ancient times as a guide. The last entry adds the only detail that gives it any character of its own. Since the glow gives away its position to anyone looking, it normally keeps it switched off.

The official category is Light Pokémon, and the category name undersells what the entries describe: it does not light up a room, it lights up a coastline. It completes a three-stage line that passes through Flaaffy at level 15 and ends here at 30.

Combat analysis

×2

Weakness

Ground
×½

Resistance

ElectricFlyingSteel

Ampharos in depth

The shorn sheep and the Lighthouse of Alexandria

The design mixes two things that do not usually go together: a shorn sheep and a small dragon. The body, posture, and ears come from the former; the long neck and thick tail from the latter. The Western name is a double pun, ampere—the unit of electric current—and pharos, the Greek word for lighthouse, which is also the name of the island where the Lighthouse of Alexandria stood. That is where the Pokédex entries about sailors and signals of light come from: the name was written first, and the text came afterwards to justify it.

The underlying joke is older than the series. An electric sheep is the image Philip K. Dick used as the title of his 1968 novel, and the reference is commonly attributed to this evolutionary line.

The dragon was already in the Japanese name

デンリュウ (Denryū) is 電流, electric current, and at the same time 竜, dragon. In other words, from the second generation onwards it carried a type it did not have written into its own name. The sixth generation made it literal: its Mega Evolution becomes Electric and Dragon type, changes its ability to Mold Breaker and—and this is the nice part—restores the white wool it had lost when evolving, along with a mane running down its neck. The shorn sheep gets its fleece back just when it turns into a dragon.

That same generation raised its Defense to the 85 it has today, and left Dragon Pulse within easy reach, already available at level 1 in Scarlet and Violet. The Mega form only exists in games that include Mega Evolution; outside them, the dragon remains in the etymology.

What it retains from when it had wool

It still learns sheep moves that no longer fit it. Cotton Spore, a Grass-type move, at level 11, and Cotton Guard, also Grass, at 46: two moves made from wool this Pokémon no longer has. Cotton Guard sharply raises its Defense, and with 90 HP and 85 starting Defense, it is not a ridiculous idea for taking hits in a normal playthrough.

The rest of its level-up list comes from the lighthouse: Power Gem at 35, Confuse Ray at 29, Dazzling Gleam at 51, Light Screen at 57. It also learns Fire Punch and Thunder Punch as soon as it evolves, two physical 75-power hits on a Pokémon with 75 Attack—the exact kind of move you discard without thinking.

Against Johto’s other Electric type

Lanturn is the region’s unavoidable comparison: it distributes its attacking stats less effectively but covers its Ground weakness with its second type, whereas here a single Ground move decides the exchange. In return, a pure type has an advantage during the campaign, because there is no combination that hits it for four times the damage. In Johto, it is obtained early, reaches its second stage at level 15, and reaches its final form halfway through the journey, with 115 Special Attack while the rest of the team is still below one hundred.

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