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Official artwork of Medicham

#0308

Medicham

Gen III

Meditate Pokémon

FightingPsychic

Pokédex entry · Ruby

It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.

Height
1.3 m
Weight
31.5 kg
Base EXP
144
Growth
Medium
Catch rate

90/255Medium

Friendship

70/255

Base stats

HP60Attack60Defense75Speed80Sp. Def75Sp. Atk60
HP
60
Attack
60
Defense
75
Speed★
80
Sp. Def
75
Sp. Atk
60

Total 410

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack58123
Defense72139
Speed76145
Sp. Def72139
Sp. Atk58123
Total456836

About Medicham

The end of a two-stage line. Meditite reaches level 37 and stretches to 1.3 metres and 31.5 kilograms: long legs, a narrow waist, a dancer's posture and a pom-pom on its head that grows larger in males than in females. It is one of the few cases where males and females can be told apart at a glance.

The reference is hardly hidden. It is a yoga practitioner, and the official category—Meditate Pokémon—says it plainly. Its four recorded Pokédex entries all revolve around the same idea: meditation as a method. One says that this increases its inner energy and sharpens its sixth sense. Another says that it learned to use psychokinetic powers this way, and that it can spend an entire month meditating without eating a thing. The third describes how it avoids attacks by moving elegantly, as if dancing, and returns the blow with that same movement: elegance and punch are the same thing.

There is also a note about camouflage that fits the habitat listed in its entry, the mountains: it often goes unnoticed by blending into the countryside and high altitudes. It also has two forms, the standard one and a Mega Evolution.

Combat analysis

×2

Weakness

FlyingGhostFairy
×½

Resistance

FightingRock

Medicham in depth

Charem, or how to call a yogi a champion

The Japanese name, チャーレム (Charem), reads like a jumble of English words—charm, harem, challenge, champ—and none of them points to meditation. The Western name fixes that by combining meditate and champion, and the Spanish version left it unchanged. It is one of the few cases where the translated version describes the creature better than the original.

The design heads in the same direction as the English name: a yogi who also fights. The posture, the balance and the way it dodges as described by the Pokédex—moving as if it were dancing—all come from yoga; the category, Meditate Pokémon, and the move it learns at level 1, Focus Energy, complete the circle. Even the detail of the shorter pom-pom in females is one of the few visible sex differences drawn in Generation III.

A 60 worth 120

Pure Power is one of those Abilities that changes how you read a stat sheet, and it is worth understanding what it does not fix. It doubles Attack and nothing else: it does not touch Speed, it does not touch the 60 HP, and it does not grant resistances. The result is an attacker that hits like the big ones and takes hits like the small ones, which in practice means one useful turn, two if it gets lucky.

The level-up list includes decisions that do not fit that profile. Power Trick, at 36, swaps Attack and Defense: a move designed for creatures with huge Defense and pitiful Attack—in other words, the opposite of what you have here. Acupressure, at 33, raises a random stat. Recover does not arrive until 47, and healing half of 60 HP is a slow way to gain very little. Counter and Axe Kick share level 53 and are the last moves it learns, when the game is already decided.

What is well ordered is the beginning. Fire Punch, Ice Punch and Thunder Punch are all at level 1, with 75 power each, so the coverage arrives before the strength. With doubled Attack, a 75-power move against a weakness does more damage than a 130-power move against a resistance.

Medichamite and the gap it left behind

In Generations VI and VII, and only during battle, it could Mega Evolve while holding Medichamite. That form boosted its entire stat spread and gave it the appearance of having multiple arms. When Mega Evolution left the main series games, it was left with what it had by default, and it still has both forms recorded.

The unavoidable comparison is Gallade, the other physical Fighting and Psychic type: it solves the same problem directly, with high Attack out of the box and no dependence on having the right Ability. Hariyama, Hoenn's other Fighting-type, goes in the opposite direction—bulk and staying power—and survives the mistakes that are punished in full here. Medicham has neither of those things: it has a mathematical trick and the obligation to land it on the first try.

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