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Official artwork of Mismagius

#0429

Mismagius

Gen IV

Magical Pokémon

Ghost

Pokédex entry · Diamond

Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations.

Height
0.9 m
Weight
4.4 kg
Base EXP
173
Growth
Fast
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP60Attack60Defense60Speed105Sp. Def105Sp. Atk105
HP
60
Attack
60
Defense
60
Speed★
105
Sp. Def★
105
Sp. Atk★
105

Total 495

High

EV yield +1 Sp. Def · +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack58123
Defense58123
Speed99172
Sp. Def99172
Sp. Atk99172
Total533929

About Mismagius

As the evolution of Misdreavus, Mismagius occupies the final stretch of a line centred on supernatural phenomena and unsettling sounds. Its appearance and its Magical Pokémon category fit a creature devoted to sorcery, but what defines it best are its chants. It recites spells that can torment anyone who hears them with headaches, terrifying visions and other hallucinations. There are also chants capable of producing happiness or casting love spells, which is why some people want to have one nearby despite its dangerous reputation.

It appears out of nowhere, in unexpected places and without warning. That behaviour turns any encounter into a psychological ambush: first comes the scream, then the spell. Its light, floating body reinforces the image of a spectral witch, while its dark colours and head ornaments call to mind ceremonial clothing. It evolves when a Dusk Stone is used on Misdreavus, and it has no further evolutionary stage.

Combat analysis

×2

Weakness

GhostDark
×½

Resistance

PoisonBug
×0

Immunity

NormalFighting

Mismagius in depth

A witch made of chants

Mismagius's design draws on the image of a mage or witch, with a silhouette reminiscent of a figure covered by a ceremonial hat. Its floating body and purple ornaments also evoke creatures from supernatural legends. The Pokédex entries do not present its sounds as a simple animal cry: they are spells capable of causing pain, fear, hallucinations or happiness. The connection with a banshee fits that mixture of spectral voice and menace, while its shape may also call to mind a stylised teru teru bōzu.

The Japanese name, Mumargi (ムウマージ), combines 夢魔, “muma”, associated with nightmares or dream demons, with “maji”, mage or magic. Mismagius's name incorporates Misdreavus and the English terms mischief, magus or magic. The result preserves the idea of a mischievous creature that uses magic to bother others.

From Misdreavus to a complete line

The species first appeared in Generation IV as the evolution of Misdreavus, a creature already associated with wails, darkness and nocturnal apparitions. The Dusk Stone turned that connection into a direct evolution based on an item rather than on gradually learning a technique. Since then, Mismagius has kept its pure Ghost typing and Levitate, while its movepool has adapted to the changes to TMs, moves and battle systems in each generation.

In the current games, it receives a broad combination from level one: Magical Leaf, Power Gem, Phantom Force and Mystical Fire cover several types and categories. Its notable TMs include Shadow Ball, Energy Ball, Psyshock, Dark Pulse and Future Sight. This variety explains why it is not limited to repeating a single Ghost-type attack.

The niche it fills in battle

Its profile is similar to that of other special Ghost-type attackers, but its value lies in its Speed and boosting tools. Compared with Gengar, Mismagius has less immediate pressure and less overall durability, although it retains a base Speed and Special Attack of 105. Compared with Chandelure, it is considerably faster, but lacks its raw power and additional resistances.

On offensive teams, it works best when it comes in after a knockout or a forced switch. Nasty Plot turns an advantageous turn into a serious threat, while Shadow Ball provides a reliable STAB attack. Power Gem punishes opponents that resist Ghost, Energy Ball covers Water and Ground, and Will-O-Wisp reduces the ability of physical attackers to respond. Taunt prevents certain opponents from healing or setting up, but it requires getting the entry turn right.

The price of casting spells

Mismagius does not take physical hits well. Its base 60 HP and 60 Defense leave little room for error, and Ghost- and Dark-type attacks exploit its defensive weaknesses. It also cannot afford to switch in many times without recovery support, because its offensive moves are good, but not overwhelming without Nasty Plot.

Levitate makes switching in against Ground easier and lets it take advantage of attacks aimed at a teammate, although it stops protecting it if the opponent suppresses the ability or changes the field conditions. In a normal game, it performs best against slow teams, defensive Pokémon that rely on status moves and opponents that cannot outspeed it. Fast physical attackers, priority users and any Pokémon capable of surviving Shadow Ball greatly reduce the room it has to prepare its chants.

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