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Official artwork of Murkrow

#0198

Murkrow

Gen II

Darkness Pokémon

DarkFlying

Pokédex entry · Gold

Feared and loathed by many, it is believed to bring misfortune to all those who see it at night.

Height
0.5 m
Weight
2.1 kg
Base EXP
81
Growth
Medium slow
Catch rate

30/255Hard

Friendship

35/255

Base stats

HP60Attack85Defense42Speed91Sp. Def42Sp. Atk85
HP
60
Attack
85
Defense
42
Speed★
91
Sp. Def
42
Sp. Atk
85

Total 405

Medium

EV yield +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack81150
Defense42103
Speed86157
Sp. Def42103
Sp. Atk81150
Total452830

About Murkrow

Generation II introduced the Dark type, and Gold and Silver handed it out sparingly. This was one of the few Pokémon to have it from the start, and to find it you had to wait until night and reach Routes 7 and 16 in Kanto, already in the game's final stretch.

It's a 50-centimetre, 2.1-kilogram crow, black, with a crooked yellow beak and three tufts sticking up from its head. The profile is calculated: the hooked nose and pointed witch's hat, drawn with whatever a bird has to hand.

The Pokédex treats it as folklore before it treats it as an animal. That it brings misfortune to anyone who sees it at night. That an old saying advises going home before it takes flight. That it is feared and shunned. The official category, Darkness Pokémon, draws on the same idea.

What it really does is steal. It can't resist anything that shines: it keeps its haul in a hideout, takes rings from women and searches for treasure even in Gabite nests. Then Meowth and other Murkrow come along and loot the stash. With a trainer it gets on well with, the whole thing changes direction: it brings them shiny items as gifts.

For seven years it was a standalone species, with nothing before or after it, until Generation IV added Honchkrow at the end of the line.

Combat analysis

×2

Weakness

ElectricIceRockFairy
×½

Resistance

GrassGhostDark
×0

Immunity

GroundPsychic

Murkrow in depth

Yami, karasu and a witch's nose

The Japanese name, ヤミカラス, combines 闇 (yami, darkness) with カラス (karasu, crow). No frills: dark crow. English does the same thing with different material, murky — dim, gloomy — stuck to crow, and the result sounds enough like a real word to pass.

The design goes a step beyond a crow. The yellow beak curving downwards is a hooked nose, and the three tufts on its head form the point of a hat: the silhouette of a storybook witch mounted on a bird that European folklore already associated with ill omens. The Pokédex entries do not describe powers; they describe superstitions, which is an unusual way to fill out a Pokédex entry. Even the real bird's collective noun helps: in English, a group of crows is a murder.

The stone that took seven years

Gold and Silver had no Abilities. They arrived with Generation III, and here there was only one, Insomnia, which prevents sleep — fitting for an animal that wakes at sunset and flies all night.

Generation IV was what changed everything. It added Super Luck as a second Ability, raising the critical-hit ratio. It finally gave Murkrow an evolution, Honchkrow, in exchange for a Dusk Stone. And it split physical and special attacks by move rather than by type: until then, Dark was entirely special and Flying entirely physical, so its two 85s automatically divided the work according to whichever type it used. Since 2006, each move decides, which is why a symmetrical spread like its own aged well.

Prankster did not appear until Generation V, and Generation VI cut it back: priority status moves stopped affecting Dark types. The same pair of scissors that took away some of its targets also shielded it.

At night, and in the right version

Its availability has always been narrow. In Gold, Silver and Crystal, it appeared only on Routes 7 and 16 in Kanto, and only at night, which in practice left it out of many people's playthroughs. In Diamond, it appeared in Eterna Forest and Lost Tower, again at night; in Pearl, it appeared nowhere and had to be traded. HeartGold and SoulSilver brought back Routes 7 and 16 and added the Safari Zone, where it could appear in tall grass in the morning and during the day.

That pattern — nocturnal, scarce, late access — is the same one Misdreavus carries, the Generation II Ghost that also ended up banned from the seventh-generation and ninth-generation Little Cups. They share the same arc: a minor Generation II creature, forgotten, rescued in Generation IV with a stone evolution and turned into a small-format problem.

For a normal playthrough, what it brings is early Speed and a type that ignores Psychic moves. Its 42 Defense on both sides leaves no room for debate: switch it out at the first misread.

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