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Official artwork of Nidoking

#0034

Nidoking

Gen I

Drill Pokémon

PoisonGround

Pokédex entry · Red

It uses its powerful tail in battle to smash, constrict, then break the prey's bones.

Height
1.4 m
Weight
62 kg
Base EXP
227
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP81Attack102Defense77Speed85Sp. Def75Sp. Atk85
HP
81
Attack★
102
Defense
77
Speed
85
Sp. Def
75
Sp. Atk
85

Total 505

High

EV yield +3 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP141188
Attack96169
Defense73141
Speed81150
Sp. Def72139
Sp. Atk81150
Total544937

About Nidoking

“Drill Pokémon” isn’t a friendly metaphor. Pokédex entries describe a horn that can pierce diamonds and is loaded with poison, along with skin as hard as steel whose purpose is to make sure the one doing the ramming doesn’t feel it. The tail is what comes up most often in the official text: one blow can split a telephone pole like a matchstick, and a single swing is enough to topple a metal transmission tower.

All that fits into 1.4 metres and 62 kilograms, which makes it a fairly compact animal for what the description promises. The entries keep insisting on the same character trait: once it goes berserk, nothing can stop it. Only one thing can calm it down, and that’s Nidoqueen.

It’s the final stage of the male branch, and the change in form is the more drastic of the two. Nidoran♂ evolves into Nidorino at level 16 and stays that way, on all fours with its snout out front, until someone brings it a Moon Stone. What comes out stands on its hind legs, has arms and hands, and drags a tail that wasn’t much to look at in the earlier stages. The category changes with it: Nidorino is still a spiky rodent; this is something else entirely.

Combat analysis

×2

Weakness

WaterIceGroundPsychic
×½

Resistance

FightingBugRockFairy
×¼

Double resistance

Poison
×0

Immunity

Electric

Nidoking in depth

A kaiju that needs a stone

The design is by Ken Sugimori and is among the first drawn for the series, with a stated kaiju monster motif. What has been recognised on top of that is a mix of rhinoceros, gorilla, rabbit and porcupine, and none of the four takes over completely: the ears and teeth come from the Nidoran stage, the horn and armoured hide from the rhinoceros, and the stance and arms from the gorilla.

The Japanese and English names are the same, ニドキング, and it’s read exactly as written. The “nido” part allows two readings: ニードル nīdoru, needle, which explains the horn and spikes, and 二度 nido, “twice”, pointing to the fact that this line exists in duplicate, with a male version and a female version as separate species. “King” needs no translation and requires no explanation.

Generation VI’s ten points

The Nidoking seen today isn’t the original. In the first five generations, its base Attack was 92 and its total was 495; in the sixth, its Attack was raised to 102 and its total to 505. The change in abilities was even more important: from the first to the third generation it only had Poison Point, Rivalry appeared in the fourth, and Sheer Force didn’t arrive as its hidden ability until the fifth. In other words, the entire reason it’s now considered a wallbreaker didn’t exist for half the series’ lifespan.

Rivalry, the other option, has a curious relationship with it. The ability deals more damage when the target is the same gender, and since it’s 100% male, that means more damage against males and less against females. It comes down to heads or tails depending on the opponent, which is an unreliable way to gamble on a stat.

Compared with the queen

Nidoqueen has exactly the same total, 505, and distributes it the other way around: 90 HP, 92 Attack, 87 Defense and 85 Special Defense, against 75 Special Attack and 76 Speed. It takes hits better and deals less damage, and on paper it loses on both counts as a wallbreaker, because it moves later and hits less hard. The other difference is that Nidoqueen is in the Undiscovered Egg Group and can’t breed; Nidoking, in Monster and Field, can. The same pair that the Pokédex entries present as lifelong partners can’t produce an Egg together.

What to do with it in a normal playthrough

Its best argument outside competitive play is its long TM list, which goes in every direction: Flamethrower, Surf, Ice Beam, Thunder, Earthquake, Shadow Ball, Dragon Pulse and Stone Edge. With six slots and that selection, it covers almost any gap in a campaign team, which is exactly why it appears in so many Kanto playthroughs despite the Moon Stone being a scarce item.

If you use the physical spread, Megahorn at 120 power and Earthquake at 100 are the two serious hits, with Poison Jab at 80 completing the trio. If you use the special spread, Earth Power and Sludge Wave come as standard from level 1 and don’t cost any TM.

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