Nidoking in depth
A kaiju that needs a stone
The design is by Ken Sugimori and is among the first drawn for the series, with a stated kaiju monster motif. What has been recognised on top of that is a mix of rhinoceros, gorilla, rabbit and porcupine, and none of the four takes over completely: the ears and teeth come from the Nidoran stage, the horn and armoured hide from the rhinoceros, and the stance and arms from the gorilla.
The Japanese and English names are the same, ニドキング, and it’s read exactly as written. The “nido” part allows two readings: ニードル nīdoru, needle, which explains the horn and spikes, and 二度 nido, “twice”, pointing to the fact that this line exists in duplicate, with a male version and a female version as separate species. “King” needs no translation and requires no explanation.
Generation VI’s ten points
The Nidoking seen today isn’t the original. In the first five generations, its base Attack was 92 and its total was 495; in the sixth, its Attack was raised to 102 and its total to 505. The change in abilities was even more important: from the first to the third generation it only had Poison Point, Rivalry appeared in the fourth, and Sheer Force didn’t arrive as its hidden ability until the fifth. In other words, the entire reason it’s now considered a wallbreaker didn’t exist for half the series’ lifespan.
Rivalry, the other option, has a curious relationship with it. The ability deals more damage when the target is the same gender, and since it’s 100% male, that means more damage against males and less against females. It comes down to heads or tails depending on the opponent, which is an unreliable way to gamble on a stat.
Compared with the queen
Nidoqueen has exactly the same total, 505, and distributes it the other way around: 90 HP, 92 Attack, 87 Defense and 85 Special Defense, against 75 Special Attack and 76 Speed. It takes hits better and deals less damage, and on paper it loses on both counts as a wallbreaker, because it moves later and hits less hard. The other difference is that Nidoqueen is in the Undiscovered Egg Group and can’t breed; Nidoking, in Monster and Field, can. The same pair that the Pokédex entries present as lifelong partners can’t produce an Egg together.
What to do with it in a normal playthrough
Its best argument outside competitive play is its long TM list, which goes in every direction: Flamethrower, Surf, Ice Beam, Thunder, Earthquake, Shadow Ball, Dragon Pulse and Stone Edge. With six slots and that selection, it covers almost any gap in a campaign team, which is exactly why it appears in so many Kanto playthroughs despite the Moon Stone being a scarce item.
If you use the physical spread, Megahorn at 120 power and Earthquake at 100 are the two serious hits, with Poison Jab at 80 completing the trio. If you use the special spread, Earth Power and Sludge Wave come as standard from level 1 and don’t cost any TM.