Nidorino in depth
A name split between two languages
ニドリーノ and Nidorino are written the same because the localisation did not change anything. The ending -rino points to rhinoceros, while the final vowel distinguishes the male from Nidorina, which keeps the Italian-style -a. There are two explanations for the root “nido”, neither of them official: the Japanese ニードル, the transcription of needle, and the Latin nidus. The design does not help settle it, since it mixes parts from several animals — a quadruped body, porcupine spines, oversized ears and a frontal horn that is the first thing you notice in the original artwork.
Two Nidoran that were never a pair
In the first generation, gender did not exist as a mechanic, so the team solved the idea of a male and a female by creating two separate species, with two Pokédex numbers and two complete evolutions each. When gender eventually arrived for real, that duplication was already fixed and remains in place. The result is two branches with identical total stats — 365 for both Nidorino and Nidorina — distributed in opposite ways: he has more Attack and Speed, while she has more HP and Defense.
The strangest asymmetry is in breeding. Nidorina was locked into the Undiscovered Egg Group and cannot produce offspring despite being the female of the pair, while Nidorino, which is 100% male, can breed with a Ditto. The egg from either lineage produces the corresponding Nidoran, never the one of the other sex.
The battle that opened the game
Before you press a button in Pokémon Red and Green, the intro shows a battle in a forest between Gengar and a Nidorino: horn against shadow. That scene made the two of them the first Pokémon seen fighting, in the games and later in the series. The Japanese version of Blue replaced Nidorino with Jigglypuff, and it was that intro that the Western release of Blue inherited, while the non-Japanese version of Red kept the original. The FireRed and LeafGreen remakes brought the scene back.
That is practically its entire résumé outside battle. It has no dedicated episode, no role in the anime beyond brief appearances, and no alternate form: it only has one.
When to use the stone
The classic question when using it in a playthrough is whether it is worth delaying the Moon Stone to squeeze out its level-up moves. In Pokémon Red and Green, no: Nidoking receives its complete list the moment it evolves and learns nothing new by levelling up, so waiting only matters if you want Toxic Spikes or Double Kick beforehand. Nidorino, for its part, takes its time: until Horn Attack at Lv.36, its strongest hit is Fury Attack (Lv.15), fifteen power per hit.
There is one detail among the second-stage abilities that shows up in actual play. Poison Point activates on contact from the opponent, so it performs better the worse things are going for you — when you are being hit — and drops out of the equation against opponents that attack from a distance. Rivalry works similarly, but worse: half the time it is a liability.