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Official artwork of Nidoran♀

#0029

Nidoran♀

Gen I

Poison Pin Pokémon

Poison

Pokédex entry · Red

Although small, its venomous barbs render this POKéMON dangerous. The female has smaller horns.

Height
0.4 m
Weight
7 kg
Base EXP
55
Growth
Medium slow
Catch rate

235/255Very easy

Friendship

70/255

Base stats

HP55Attack47Defense52Speed41Sp. Def40Sp. Atk40
HP★
55
Attack
47
Defense
52
Speed
41
Sp. Def
40
Sp. Atk
40

Total 275

Low

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP115162
Attack46108
Defense51114
Speed41102
Sp. Def40101
Sp. Atk40101
Total333688

About Nidoran♀

Placed next to Nidoran♂, it looks like the same animal painted a different colour, but it isn't. They are two species with their own numbers, differently shaped horns and evolutionary branches that end in different places. The female is blue, shorter, with a rounded horn tip instead of a sharp one and ears that give away where the design comes from: a small, quadrupedal rabbit, 40 centimetres tall and weighing 7 kilos, whose back someone has covered in poisonous spikes.

The Pokédex entries insist on two ideas that only seem contradictory. On one hand, it is docile and doesn't like fighting. On the other, you should avoid touching it: the spikes secrete a very potent poison, and the horn releases a toxic substance when it gets angry. The Pokédex itself offers the evolutionary explanation, which is one of the few times it does so — it is thought to have developed the spikes as protection for a body too small to defend itself in any other way.

The rest are details of a field animal. A keener sense of smell than the male. Whiskers it uses to read the wind's direction and look for food downwind of its predators. Hard incisors that break Berries before it eats them. The official category, Poison Pin Pokémon, is the same one carried by the whole line up to Nidoqueen.

Combat analysis

×2

Weakness

GroundPsychic
×½

Resistance

GrassFightingPoisonBugFairy

Nidoran♀ in depth

The moon rabbit

The design mixes a lagomorph and a rodent with a handful of poisonous mammals, which are few and unusual in the real world. The silhouette also points to the Al-Mi’raj, the one-horned rabbit from Arab tradition, and that reference fits the rest of the line far too well to be accidental: reaching the end of the path requires a Moon Stone, and the moon rabbit is a myth repeated across half of Asia. The female's blue compared with the male's pink reflects the gender colour association as it was understood in the last century.

The name comes from needle, with the ♀ symbol attached afterwards to mark the gender; the Japanese 二度 nido, “twice”, has also been suggested. In Japanese it is called ニドラン♀, practically the same, and the name has not been translated in any language: it is one of the few that travelled intact from 1996.

One number for each gender

When it was designed, the concept of gender did not exist in the games. The solution was to put two separate entries in the Pokédex, 29 and 32, with different stats and different evolutions. The second generation arrived, real genders arrived with it, and they still were not merged: they remain two species, not one that branches. It is the only case in the series, and it carries an awkward practical consequence — the ♀ symbol is part of the name, which has caused problems in search engines, text filters and anywhere the character does not exist.

The blue branch versus the red one

The two halves do not distribute their points evenly. The female leans towards HP and Defense (55 and 52) and is left with 47 Attack; the male does the opposite. That continues up the line: Nidoqueen is more resilient and Nidoking more aggressive, and with the same Poison-Ground typing, both end up competing for the same team slot. Neither pre-evolution has the Ground type yet, which is the good half of the combination and does not arrive until the stone.

When to use the stone

The learning curve is slow and disorderly. Toxic Spikes at 20, Double Kick at 25, Bite at 30 and then a desert until Crunch at 50 and Earth Power at 55. Nobody plays that far with the base form. The sensible thing is to let it reach 16 on its own and decide from there: Nidorina keeps learning moves by levelling up, while Nidoqueen barely learns any, so it is best to hold on to the Moon Stone until you know the TMs will cover the gap. Ice Beam and Sludge Bomb are there from the start.

The detail that stands out most in play is something else: with 55 base experience, it is one of the creatures that gives the least when defeated. It works better as a breeder than as an opponent.

TCG cards

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