Nidorina in depth
Needle, rhinoceros, and a girlish suffix
The name does not change between languages: ニドリーナ in Japanese and Nidorina everywhere else. The usual reading breaks down «nido» from needle, with an echo of rhinoceros in the middle, then finishes with «-ina», the feminine diminutive suffix in Spanish and Italian. The male gets «-ino» by the same process, and the pair marks the sex before the player sees the sprite.
The design mixes several things without fully committing to any of them: porcupine spines, rabbit ears and snout, the compact body of a miniature rhinoceros, and the venom gland that appears in very few mammals in nature. Some people add another reading: the moon rabbit from East Asian folklore, which would fit the shape of her head and the fact that only a Moon Stone makes her grow. It is a reasonable interpretation, not a fact confirmed by the designers.
The branch left without offspring
Nidorina and Nidoqueen are the only two species in the game that cannot breed even though their unevolved form can. The contradiction with the Pokédex text is hard to ignore: half a dozen entries talk about young, chewed food, and hidden spines to avoid hurting the little ones, while the game engine answers that there are no eggs. The male branch has no such problem — Nidoking remains in the Monster and Field Egg Groups to the end and breeds without issue.
The practical consequence is that any breeding plan for this family requires keeping a Nidoran♀ unevolved. Anyone who evolves their only female is left without a breeding factory.
A 55 that used to be a single stat
In Generation I, the Special category was a single stat, and in her case it was worth 55. When Generation II split it in two, both halves stayed at 55, so the total remained 365 and the species went through the change without gaining or losing anything. It is one of the few times the overhaul did not move anyone from their place. Rivalry was added as a second Ability starting in Generation IV; Hustle arrived later as a Hidden Ability, and neither has changed the role she had.
When to spend the stone
During a normal playthrough, her useful window is short and clearly defined. From 16 to 22, she does not offer much: Scratch, Poison Sting, and Fury Attack, learned at level 15, are three low-power attacks. Starting at 22, with Toxic Spikes, she begins to have a role. Bite, at 36, is the first move with real power: 60.
From there on, everything comes too late. Helping Hand at 43, Toxic at 50, Flatter at 57: support moves spaced seven levels apart on a body that cannot last long enough to use them. The sensible reading is to spend the Moon Stone as soon as it appears, because Nidoqueen adds the Ground type and boosts every stat at once. The only things lost by evolving early are those high-level moves, and none of them — except Earth Power, at 71 — makes the wait worthwhile.