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Official artwork of Nidorina

#0030

Nidorina

Gen I

Poison Pin Pokémon

Poison

Pokédex entry · Red

The female's horn develops slowly. Prefers physical attacks such as clawing and biting.

Height
0.8 m
Weight
20 kg
Base EXP
128
Growth
Medium slow
Catch rate

120/255Easy

Friendship

70/255

Base stats

HP70Attack62Defense67Speed56Sp. Def55Sp. Atk55
HP★
70
Attack
62
Defense
67
Speed
56
Sp. Def
55
Sp. Atk
55

Total 365

Medium

EV yield +2 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack60125
Defense64130
Speed54118
Sp. Def54117
Sp. Atk54117
Total416784

About Nidorina

Put next to Nidorino, the first thing you notice is what she lacks. He stands upright on his hind legs and stretches out a long horn; she walks on all fours and has little more than a stump on her forehead. The Pokédex gives a specific reason for that atrophy: her horn shrank so she wouldn't hurt the young while feeding them. And feeding them is meant literally — she chews their food until it softens, then spits it out for her offspring.

The spines on her back are retractable and act as a mood ring. Around family or friends, she keeps them hidden to avoid accidents. She retracts them inside the burrow too, and there the signal is that she feels safe. Separated from the group, she gets pretty agitated. When danger reaches the herd, they all emit a chorus of ultrasonic waves at once: the same trick she uses alone to confuse a rival, multiplied by the number of neighbors.

She is 80 centimeters tall and weighs 20 kilograms, with a blue body and the stance of a small quadruped. She is the middle stage of a line that does not finish by leveling up, and retains the Poison Pin Pokémon category she has had since Nidoran♀ and shares with the male half of the family.

Combat analysis

×2

Weakness

GroundPsychic
×½

Resistance

GrassFightingPoisonBugFairy

Nidorina in depth

Needle, rhinoceros, and a girlish suffix

The name does not change between languages: ニドリーナ in Japanese and Nidorina everywhere else. The usual reading breaks down «nido» from needle, with an echo of rhinoceros in the middle, then finishes with «-ina», the feminine diminutive suffix in Spanish and Italian. The male gets «-ino» by the same process, and the pair marks the sex before the player sees the sprite.

The design mixes several things without fully committing to any of them: porcupine spines, rabbit ears and snout, the compact body of a miniature rhinoceros, and the venom gland that appears in very few mammals in nature. Some people add another reading: the moon rabbit from East Asian folklore, which would fit the shape of her head and the fact that only a Moon Stone makes her grow. It is a reasonable interpretation, not a fact confirmed by the designers.

The branch left without offspring

Nidorina and Nidoqueen are the only two species in the game that cannot breed even though their unevolved form can. The contradiction with the Pokédex text is hard to ignore: half a dozen entries talk about young, chewed food, and hidden spines to avoid hurting the little ones, while the game engine answers that there are no eggs. The male branch has no such problem — Nidoking remains in the Monster and Field Egg Groups to the end and breeds without issue.

The practical consequence is that any breeding plan for this family requires keeping a Nidoran♀ unevolved. Anyone who evolves their only female is left without a breeding factory.

A 55 that used to be a single stat

In Generation I, the Special category was a single stat, and in her case it was worth 55. When Generation II split it in two, both halves stayed at 55, so the total remained 365 and the species went through the change without gaining or losing anything. It is one of the few times the overhaul did not move anyone from their place. Rivalry was added as a second Ability starting in Generation IV; Hustle arrived later as a Hidden Ability, and neither has changed the role she had.

When to spend the stone

During a normal playthrough, her useful window is short and clearly defined. From 16 to 22, she does not offer much: Scratch, Poison Sting, and Fury Attack, learned at level 15, are three low-power attacks. Starting at 22, with Toxic Spikes, she begins to have a role. Bite, at 36, is the first move with real power: 60.

From there on, everything comes too late. Helping Hand at 43, Toxic at 50, Flatter at 57: support moves spaced seven levels apart on a body that cannot last long enough to use them. The sensible reading is to spend the Moon Stone as soon as it appears, because Nidoqueen adds the Ground type and boosts every stat at once. The only things lost by evolving early are those high-level moves, and none of them — except Earth Power, at 71 — makes the wait worthwhile.

TCG cards

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