Back to the Pokédex
Official artwork of Noivern

#0715

Noivern

Gen VI

Sound Wave Pokémon

FlyingDragon

Pokédex entry · X

They fly around on moonless nights and attack careless prey. Nothing can beat them in a battle in the dark.

Height
1.5 m
Weight
85 kg
Base EXP
187
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP85Attack70Defense80Speed123Sp. Def80Sp. Atk97
HP
85
Attack
70
Defense
80
Speed★
123
Sp. Def
80
Sp. Atk
97

Total 535

High

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP145192
Attack67134
Defense76145
Speed115192
Sp. Def76145
Sp. Atk91163
Total570971

About Noivern

It looks like a cave dragon, but its design is based on a bat and a sound system. The large ears resemble a speaker, while the wings and facial features evoke a wyvern. Pokédex entries present it as a violent nocturnal creature: it hunts in the dark, breaks rocks with ultrasonic waves and finishes its prey with its fangs. Ripe fruit is the exception to this behaviour; if it receives its favourite food, it becomes docile.

Its Flying and Dragon types fit that mix of aerial predator and draconic creature. They also explain its affinity with sound-based moves, although not all of them receive a STAB bonus. At 1.5 m tall and weighing 85 kg, it has a greater presence than its pre-evolution, Noibat, lets on.

It occupies the second stage of a two-species evolutionary line. Noibat evolves into Noivern when it reaches level 48, at which point the small bat becomes a much faster and more dangerous aerial hunter.

Combat analysis

×4

Double weakness

Ice
×2

Weakness

RockDragonFairy
×½

Resistance

FireWaterFightingBug
×¼

Double resistance

Grass
×0

Immunity

Ground

Noivern in depth

A bat with a dragon's throat

The design combines a big-eared bat with a wyvern and the shape of a speaker or tweeter. The ears are not just an animal feature: visually, they look like acoustic components, a coherent solution given the ultrasonic waves mentioned in its Pokédex entries. Its appearance has also been linked to gargoyles, especially because of its angular head and the silhouette of a winged creature watching from above.

The English name Noivern combines “noise” with “wyvern”. The Japanese オンバーン is built from on, sound, onpa, sound wave, and wyvern. The translation keeps the same general idea: noise, flight and dragon are joined together in a single word.

From Noibat to nocturnal hunter

The evolutionary line depicts a very pronounced transformation. Noibat starts from a smaller and more fragile image, while Noivern keeps the ears and its fondness for darkness but turns them into hunting weapons. It evolves at level 48, quite late for a two-stage line. As a result, its pre-evolution has to stay in the team for a long part of the adventure if you want to obtain it through evolution.

Its moveset follows the same transition. It learns Supersonic, Screech and Boomburst, but its identity does not depend on sound alone: Dragon Pulse, Hurricane and Draco Meteor show that the draconic component carries real weight. In later games, its options have been expanded through Technical Machines and changes to the learning system, while access to support moves such as U-turn and Tailwind has strengthened its role as a mobile attacker.

What it shares with Crobat

Crobat is a natural comparison: both are based on bats, share the Flying type and the colour purple, have Infiltrator and possess a base Speed of 123. They also match in HP, Defense, Special Defense, base stat total, experience growth and base Friendship. The difference lies in their focus. Crobat excels through its Speed and physical utility; Noivern shifts the emphasis towards Special Attack, with 97 compared with its 70 Attack.

That comparison explains its limits. Noivern gains access to special Dragon attacks and wider coverage, but it does not have the bulk needed to enter battle repeatedly. If entry hazards are already up, every switch costs it too much. Infiltrator helps against Substitute and screens, but it does not solve the problem of Fairy-type opponents or special walls.

How to get the most out of it

In a standard battle, it is best saved for after you have identified the opposing team. Its 123 Speed lets it act before many foes without boosts, and its resistances give it opportunities to switch in against Grass, Fire, Water, Fighting and Bug attacks. It can then use Dragon Pulse or Hurricane if it has a clear target, or U-turn to avoid staying in against a Pokémon that shuts it down.

In Doubles, Tailwind changes its function: it stops being just a fast attacker and starts creating a Speed window for both allied Pokémon. Telepathy is useful on teams that use moves capable of hitting their partners, although Infiltrator is usually more useful when the opponent relies on Substitute or screens.

It should not be treated as a bulky Pokémon. Ice, Rock, Dragon and Fairy are direct threats, and a faster opponent or one with priority can take it out before it acts. Darkness adds to its legend, but in battle it needs something more concrete: come in with an advantage, hit and get out.

TCG cards

Showing 18 of 21 cards.

0%