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Official artwork of Perrserker

#0863

Perrserker

Gen VIII

Viking Pokémon

Steel

Pokédex entry · Sword

What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle.

Height
0.8 m
Weight
28 kg
Base EXP
154
Growth
Medium
Catch rate

90/255Medium

Friendship

50/255

Base stats

HP70Attack110Defense100Speed50Sp. Def60Sp. Atk50
HP
70
Attack★
110
Defense
100
Speed
50
Sp. Def
60
Sp. Atk
50

Total 440

Medium

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack103178
Defense94167
Speed49112
Sp. Def58123
Sp. Atk49112
Total483869

About Perrserker

At 28 kg and barely 0.8 m tall, Perrserker packs the image of a warrior into a compact feline body. The fur on its head has hardened until it resembles an iron helmet, while its claws turn into daggers when extended. Pokédex entries describe it as a creature with a highly combative temperament, to the point that its devotion to fighting brought about its evolution.

Its design starts with a transformed cat featuring Viking traits: helmet, beard, pointed ears and an aggressive expression. The Steel type fits the iron in its weapons and armour. Within the line, it occupies one of the two evolutionary paths for Galarian Meowth. At level 28, it can evolve into Perrserker or follow the path leading to Persian if it meets a different friendship condition. The species has a single form and belongs to the eighth generation.

Combat analysis

×2

Weakness

FireFightingGround
×½

Resistance

NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
×0

Immunity

Poison

Perrserker in depth

A cat with an iron helmet

The design blends a cat with the popular image of a Viking. The hardened fur on its head forms a helmet, its claws resemble small dagger blades and the Steel type points to the weapons and armour of that imagery. It also fits certain Scandinavian forest cats, known for their abundant fur and tufted ears. The broad grin adds a ferocious feline edge, closer to a berserker than a disciplined warrior.

The English name combines a cat's purr, the reference to Persian and the word berserker. The Japanese ニャイキング, read Nyaiking, combines ニャー, a cat's sound, with “Viking” and “king”. The idea is condensed in both languages: a regal-looking cat that has traded elegance for violence.

Two paths for Galarian Meowth

Perrserker debuted in the eighth generation as an evolution exclusive to Galarian Meowth. Its position within the line changes the comparison with Persian: it is not a more heavily armoured version of the same concept, but a complete departure towards physical combat and the Steel type. Evolving at level 28 makes it easy to obtain during the adventure, while the Persian path requires friendship of 160 or higher.

When it moved into Scarlet and Violet, it kept its stats, abilities and general role. A game update also corrected the species' access to certain Technical Machine moves that it initially could not learn, even though they were available to its pre-evolution. Its current movepool retains the mix of physical attacks, support moves and coverage that already defined its debut.

How to make use of its 110 Attack

Tough Claws is usually the most direct option when immediate damage is the goal. Iron Head takes advantage of the Steel type and the ability, Knock Off punishes opponents that rely on their item and Close Combat covers targets that resist Steel. Seed Bomb is useful against Water and Ground types, while U-turn lets it take advantage of a forced switch without giving up a turn.

Swords Dance fits best against defensive teams or opponents unable to deal much damage to it. After using it, its 110 Attack becomes a serious threat, but it should not be treated as a fast attacker: its 50 Speed leaves it behind much of the offensive roster. It also appreciates switching into physical attacks it can resist, because its 100 Defense is considerably more reliable than its 60 Special Defense.

The limit of its armour

The Steel type offers many useful switch-ins, but Fire, Fighting and Ground hit its weaknesses. Special attacks are another problem: although it resists some of them by typing, its 60 Special Defense limits its margins. It does not have a reliable recovery option in the movepool described here, so every unnecessary switch-in shortens its time on the field.

Steely Spirit changes the approach in doubles, where it boosts the Steel-type moves of its allies. In singles, Tough Claws usually provides a more consistent benefit; Battle Armor remains a defensive alternative against critical hits. The result is a slow, specialised species: it switches in, forces a switch, hits hard or gives way to a teammate with U-turn.

TCG cards

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