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Official artwork of Phanpy

#0231

Phanpy

Gen II

Long Nose Pokémon

Ground

Pokédex entry · Gold

It swings its long snout around play­ fully, but because it is so strong, that can be dan­ gerous.

Height
0.5 m
Weight
33.5 kg
Base EXP
66
Growth
Medium
Catch rate

120/255Easy

Friendship

70/255

Base stats

HP90Attack60Defense60Speed40Sp. Def40Sp. Atk40
HP★
90
Attack
60
Defense
60
Speed
40
Sp. Def
40
Sp. Atk
40

Total 330

Medium

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP150197
Attack58123
Defense58123
Speed40101
Sp. Def40101
Sp. Atk40101
Total386746

About Phanpy

Cufant repeats the idea twenty years later: a small elephant, its trunk out front and a flat colour that doesn't look like any real animal. This one came first. It is half a metre tall and weighs 33.5 kg, and the Pokédex insists that its compact body is deceptive — it can carry a person on its back without effort, and when it bumps someone with its trunk as a sign of affection, it sends them flying.

The trunk is the part that organises everything else. It uses it as a shower: it sprays water over itself, and when several are together they spray one another until they're soaked, making it easy to spot them drying off near the riverbank. It also uses it to mark its territory. It digs a deep hole in the ground along riverbanks to make its nest and leaves a sign around it so the rest of the group understands that patch is taken.

Its official category in English is the Long Nose Pokémon, which is exactly what you see. It is a pure Ground type, with no second typing, and occupies the first of the two stages in a short evolutionary line that ends with Donphan at level 25. Its form changes completely there: the round baby with short legs becomes a wheel with tusks.

Combat analysis

×2

Weakness

WaterGrassIce
×½

Resistance

PoisonRock
×0

Immunity

Electric

Phanpy in depth

An elephant painted blue

The starting point is an elephant calf, with the large ears and short trunk of an animal that still doesn't know how to use it. What gets added on top is the interesting part. Bulbapedia points out that the flat colours call to mind children's toys, and that the red patches on its snout and ears may come from the fabrics and decorations used to adorn elephants during celebrations in India. The choice of Ground type is not arbitrary either: elephants wallow in mud and throw sand over themselves to protect their skin from the sun and insects, which is exactly what the Pokédex entries do with water.

The English name is a transparent contraction of elephant with a diminutive, in the same family as Cufant and Copperajah. The Japanese, ゴマゾウ (Gomazou), ends in ゾウ, elephant; for the first half, Bulbapedia suggests 細かい (komakai), “small”.

Route 45, and only in one version

In Generation II it was exclusive to Pokémon Silver, where it appeared on Route 45; anyone playing Gold had to trade to get it. Crystal expanded things to Routes 45 and 46. In Generation III, its location changed completely: Hoenn's Safari Zone in Ruby, Sapphire and Emerald, and a canyon in the Sevii Islands in FireRed and LeafGreen.

That distribution links it with Teddiursa, the other line split between the two Johto versions and which also has Pickup as the smaller form's Ability. In both cases the Ability disappears upon evolution, which makes sense: the one rummaging around for items on the ground is the baby, not the adult.

How to play the stretch up to 25

The first levels are genuinely poor. Tackle, Growl and Defense Curl from the start, Flail at 6 and Rollout at 10, with Bulldoze at 15 as its first move of that type. Defense Curl and Rollout are designed to go together — the first doubles the second's power, which also keeps increasing each turn as long as it hits — and it is a plan that falls apart as soon as a move misses or the opponent switches. It does what it does for fifteen levels.

Slam at 24 and Take Down at 28 are 80- and 90-power Normal attacks that work better than almost anything else it has at that point. Charm, at 33, is the card that usually goes unplayed: it lowers the opponent's Attack by two stages and turns those 60 Defense into something tolerable against a physical attacker. With 1 HP EV per defeat, its contribution to a trained team does not amount to much either.

The baby that weighs 33 kilos

Half a metre tall and 33.5 kg give it a density that doesn't match its round silhouette; for comparison, Swinub, which is from the same generation and occupies a similar amount of space, weighs much less. That is why it learns Heavy Slam, whose power depends on how much it weighs compared with its opponent, and also why its entries insist on brute strength: an animal of that mass charging straight ahead does damage even with 60 Attack on the stat sheet. Its base friendship of 70 is standard, and its base experience yield of 66 places it among the opponents that give little back when raising another Pokémon's level.

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