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Official artwork of Psyduck

#0054

Psyduck

Gen I

Duck Pokémon

Water

Pokédex entry · Red

While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.

Height
0.8 m
Weight
19.6 kg
Base EXP
64
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP50Attack52Defense48Speed55Sp. Def50Sp. Atk65
HP
50
Attack
52
Defense
48
Speed
55
Sp. Def
50
Sp. Atk★
65

Total 320

Medium

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack51114
Defense47110
Speed54117
Sp. Def49112
Sp. Atk63128
Total374738

About Psyduck

The riverside is its place: shallow water, riverbanks, the edge you pass without looking. In the Kanto games, it appeared on Routes 24 and 25, in Cerulean City, inside the Gym itself and in the Safari Zone, always close to water and always wearing the same expression of not knowing what it was doing there.

What defines the species is a headache that never goes away. Pokédex entries return to it again and again: it suffers from constant headaches, and when they reach unbearable levels it unleashes extraordinary psychic power. Afterwards, it does not remember using it. One entry says that it produces brain waves identical to those generated during sleep, a discovery that caused controversy among scholars; another finishes the explanation by saying that it cannot record the attack in its memory because while carrying it out, it is effectively asleep.

The design points in the same direction. Eighty centimetres, 19.6 kilograms, both hands pressed to its forehead and an expression of bewilderment that never changes from sprite to sprite. It is listed as the Duck Pokémon, although its body looks quite a lot like a platypus. It is the first stage of a two-stage line: at level 33 it evolves into Golduck, its opposite in almost every respect, slender and clear-eyed.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Psyduck in depth

A duck named after a film brand

The Japanese name is コダック, Koduck, where ko can be read as 小 or 子, “small” or “young”. A duckling, basically, which fits the yellow body. The coincidence is that the transcription is identical to Kodak in Japanese, a joke the anime has used more than once. The English and Spanish name, Psyduck, takes a different route: psy, from psychic, plus duck.

The design is by Ken Sugimori and combines two animals. The silhouette is that of a duck, but the bipedal body, broad flat bill and down-covered claws point to the platypus. Its visual kinship with cartoon ducks and with the rubber bath duck has also been noted: simple shape, saturated yellow, no detail whatsoever.

Psychic powers without the Psychic type

The oddity most often repeated about it is that, despite having “psy” in its name and six Pokédex entries devoted to its mental powers, it is a pure Water type. Neither of its forms has ever had the Psychic type.

What it does have is the movepool. Confusion at 6, Zen Headbutt at 18, Amnesia at 34 and Wonder Room at 39, plus Psychic, Psywave, Psyshock and Light Screen by TM: the movepool of a complete Psychic type, without the STAB that would make it worthwhile. Compared with Drowzee, which does have the type and learns much of the same, the difference is 65 Special Attack against an opponent with the multiplier switched on.

The Special 50 split in two

In the first generation there was no separation between Special Attack and Special Defense, and its single value was 50. When Generation II split the stat, the offensive side rose to 65 while the defensive side stayed at the previous 50. It gained power in the distribution, although the total has remained at 320 since 1996 and is still the same today.

The other major change came in Generation V, with Swift Swim as its Hidden Ability. Until then, the line lived with Damp and Cloud Nine, and the latter was exclusive to it, an unusual situation: an Ability that only two Pokémon in the entire Pokédex had.

The face of incompetence

Its fame outside the games was secured by Misty’s Psyduck in the anime, which came out of its Poké Ball whenever it felt like it and rarely did what it was told. That role—the companion who gets in the way and, when the headache becomes too much, solves the battle with an attack it cannot control—is practically a literal translation of its Pokédex entries.

Within the games, its closest equivalent is not another Water type but Slowpoke: both are slow, blank-faced creatures with powers that seem to work in spite of them rather than because of them. The difference is that Slowpoke has the Psychic type from the start and an evolution that makes use of it.

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