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Official artwork of Quaxly

#0912

Quaxly

Gen IX

Duckling Pokémon

Water

Pokédex entry · Scarlet

This Pokémon migrated to Paldea from distant lands long ago. The gel secreted by its feathers repels water and grime.

Height
0.5 m
Weight
6.1 kg
Base EXP
62
Growth
Medium slow
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP55Attack65Defense45Speed50Sp. Def45Sp. Atk50
HP
55
Attack★
65
Defense
45
Speed
50
Sp. Def
45
Sp. Atk
50

Total 310

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP115162
Attack63128
Defense45106
Speed49112
Sp. Def45106
Sp. Atk49112
Total366726

About Quaxly

Like Psyduck, Quaxly takes the form of a duck, but its design adds a very carefully groomed blue crest that resembles a sailor's cap. It is a Water-type duckling and one of the starters from the Paldea region, introduced in the ninth generation.

White dominates its body, while its yellow feet and blue crest provide most of the colour. Its upright silhouette and tidy plumage give it a more disciplined appearance than that of an ordinary waterfowl. The concept fits its Japanese name, クワッス, which reproduces a duck's quack, and the English Quaxly, built around “quack”.

It occupies the first spot in its evolutionary line. It evolves into Quaxwell at level 16 and then reaches its final form, Quaquaval, at level 36. The progression keeps the waterfowl motif while shifting its youthful appearance towards a more athletic, dance-oriented presence.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Quaxly in depth

A duck with a sailor's hairstyle

The design starts from a young duck and separates it from a basic animal depiction through the blue crest covering its head. That mass of feathers works as a cap, a crest and a sign of personal grooming all at once. The body's white colouring reinforces the image of a clean bird, while the blue connects the species to water and a nautical aesthetic.

The Japanese name クワッス is based on a duck's “quack”. Quaxly keeps that sound base in English and combines it with a short ending that preserves its youthful tone. The English category, “Duckling Pokémon”, also makes the represented stage of life clear: it is not yet an adult bird, but the beginning of a line that grows in size and presence.

The line that leaves childhood behind

Evolving at level 16 marks the first major change. Quaxwell keeps the Water type and avian identity, but presents a taller silhouette and a stance more prepared for movement. At level 36 comes Quaquaval, whose image relies much more heavily on dance and the display of its feathers.

This progression calls to mind other starter lines that turn a simple animal into a figure with its own trade. The comparison with Psyduck ends there: Psyduck relies on confusion and psychic powers, while Quaxly moves towards a physical, aquatic and choreographic identity.

What to do with its stats

Its base Attack of 65 is its best stat, so physical moves make better use of its profile than special ones. Aqua Jet is useful for finishing off weakened targets, Aqua Cutter provides a stronger physical Water-type option and Liquidation raises the power to 85. Brave Bird reaches 120, but recoil matters when Quaxly has already taken damage.

Torrent rewards it for reaching the decisive exchange with low HP. Moxie can increase its Attack after a KO, although Quaxly first needs to overcome an opponent with just 50 Speed and 45 defences. The combination of Water and Flying in its moves lets it cover Fire, Ground, Rock, Grass and Bug, but it does not remove its defensive weakness to Electric- and Grass-type attacks.

In the adventure, it is worth using it against opponents weak to Water and saving Aqua Jet to close out tight turns. Protect, Endure and Roost provide defensive tools, but its 55 HP does not allow it to extend many exchanges.

A starter designed to grow

Quaxly gives 1 Attack when defeated and follows a Medium Slow experience growth rate. Its catch rate of 45 makes finding one in the wild less immediate than with species with a high catch rate, although as a starter the practical choice is usually to keep it from the beginning of the game.

The design prepares its evolution into a more developed figure from the very start. The crest is not an isolated decoration: it establishes the visual motif that the line later transforms into larger plumage and moves with a more pronounced sense of staging. Its level-up moves already foreshadow that direction with Wing Attack, Air Slash, Acrobatics and Liquidation.

TCG cards

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