Back to the Pokédex
Official artwork of Suicune

#0245

Suicune

Gen II

Aurora Pokémon

Legendary
Water

Pokédex entry · Gold

Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.

Height
2 m
Weight
187 kg
Base EXP
261
Growth
Slow
Catch rate

3/255Very hard

Friendship

35/255

Base stats

HP100Attack75Defense115Speed85Sp. Def115Sp. Atk90
HP
100
Attack
75
Defense★
115
Speed
85
Sp. Def★
115
Sp. Atk
90

Total 580

Very high

EV yield +1 Defense · +2 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP160207
Attack72139
Defense108183
Speed81150
Sp. Def108183
Sp. Atk85156
Total6141018

About Suicune

The Pokédex calls it the Aurora Pokémon and describes it running with the north wind, but it doesn't have a drop of Flying or Ice typing. It's pure Water, and nothing else. Everything else—the purple mane that imitates the aurora borealis, the two tails streaming forward like ribbons, the hexagonal crest on its forehead—is stage dressing for a type that, in practice, boils down to Surf.

Its three recorded entries all insist on the same thing: it purifies polluted water, radiates the purity of springs and runs around the countryside. It's more of a walking cleaner than a hunter. Its assigned habitat is grassland, not the sea or the riverside, which fits the image of an animal crossing open terrain and leaving the water better than it found it.

It's two metres tall and weighs 187 kilos, figures more suited to a large feline than a dog. Its evolutionary line has a single link: it doesn't come from anything and doesn't lead anywhere.

It shares its history with Raikou and Entei. The three died in the fire at the Burned Tower in Ecruteak City and Ho-Oh brought them back to life; Suicune was made to represent the rain that put out the fire.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Suicune in depth

Suiko, the water tiger

The Japanese name, スイクン, is pronounced the same in every language: it's one of the few Pokémon from Generation II that wasn't translated. It breaks down into 水 (sui, water) and 君 (kun, lord), “lord of water”, and it is also often linked to the suiko, a water tiger from Japanese and Chinese folklore that can breathe underwater and turn invisible. Some people also add the Finnish suihku, “shower”, though that clue is weaker.

The design can't decide between dog and cat, and that is exactly the problem that has kept the discussion going for twenty-five years. The trio mixes the Japanese raijū with Chinese guardian lions and textbook big cats—tiger, lion, cheetah—and Suicune adds the aurora-borealis mane and the air of an animal that runs for the sheer pleasure of it. The 187 kilos spread over two metres describe a slender body, not a bulky one.

One move every six levels

Its level-up table advances with clockwork regularity: level 6, 12, 18, 24, 30, and so on up to 78, without exceptions. The problem is what's in each slot. It starts with Water Gun (40 power), moves on to Water Pulse (60) at level 6 and doesn't improve its Water offence again until Surf at level 54. Forty-eight levels with 60 power as its ceiling.

In the meantime, it gets things it can't make use of. Bite at 12 and Crunch at 42 are physical, and its Attack is 75. Ice Fang, at 30, has the same problem. Mirror Coat, at 60, returns twice the special damage received and fits its 115 Special Defense, but it requires guessing the turn. Gust and Tailwind are the only nods to Flying typing in that north-wind story, and neither of them does anything for it.

Its TM movepool makes up for part of the disaster: Ice Beam, Shadow Ball, Iron Head, Chilling Water, Tera Blast. With Calm Mind and Rest also on the list, the set of moves actually worth using fits into four slots, and none of them depends on reaching level 78.

The distribution it got

The three Johto legendaries add up to exactly 580 points, and each puts 115 of them into two stats. Raikou chose Special Attack and Speed; Entei, Attack and HP; Suicune got both defenses. It's the least flashy distribution of the three and the only one that produces a Pokémon capable of lasting twenty turns, which in a real battle is worth more than a power spike.

Crystal put it on the cover and built an entire subplot around it: the Clear Bell, the chase through Johto, Eusine. Of the three, it's the only one the game stops treating like a fleeing hare and places still in front of the player. Compared with a classic Water wall like Vaporeon, which puts 130 HP together with poor physical Defense, Suicune is the opposite: less HP, much more consistency on both sides and an ability that does nothing for it.

One detail from the data: it gives 261 base experience when it goes down, and its starting friendship is 35, the value for a Pokémon that takes a while to warm to you. Purifying springs doesn't make it sociable.

TCG cards

Showing 18 of 31 cards.

0%