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Official artwork of Samurott

#0503

Samurott

Gen V

Formidable Pokémon

Water

Pokédex entry · Black

One swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody.

Height
1.5 m
Weight
94.6 kg
Base EXP
238
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP95Attack100Defense85Speed70Sp. Def70Sp. Atk108
HP
95
Attack
100
Defense
85
Speed
70
Sp. Def
70
Sp. Atk★
108

Total 528

High

EV yield +3 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP155202
Attack94167
Defense81150
Speed67134
Sp. Def67134
Sp. Atk101176
Total565963

About Samurott

Samurott is the final stage of the evolutionary line that begins with Oshawott and continues with Dewott. Upon reaching its final stage, it leaves behind the appearance of a small otter and takes on a silhouette much closer to that of a sea lion covered in samurai armor. Its forelegs conceal blades that it can draw and sheathe with a speed that leaves barely any time to react.

Pokédex entries describe it as a direct and stern fighter. It brings down its opponent with a single slash from the blade on its armor, while its gaze alone is enough to silence an enemy. That combination of armor, martial discipline, and marine-mammal traits defines its design among Unova's starters. Its blue coloring, quadrupedal body, and metal plates reinforce the image of a warrior that does not need to adopt a human stance to fight.

The English name combines “samurai” and “otter.” The Japanese name, ダイケンキ (Daikenki), uses elements related to a great sword and a demonic warrior, a choice that emphasizes its rank and combat style.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Samurott in depth

From sea otter to armored warrior

The line's design was created by Yusuke Ohmura. Oshawott starts from a sea otter, but developing a final evolution that would be more than just a large otter meant looking for another reference. The strength of sea lions provided Samurott's body mass and presence, while the armor and blades come from the figure of the samurai.

The progression also follows a specific idea: Oshawott represents a child, Dewott a young samurai, and Samurott a military commander. That is why the visual jump between Dewott and the final form is so pronounced. It does not simply grow larger; it changes from an apprentice armed with shells into a warrior with weapons integrated into its armor.

A name built around a sword and rank

“Samurott” combines “samurai” and “otter,” a straightforward etymology that sums up its two main sources. The Japanese name, Daikenki, brings together references to a great sword, a demon, and a fearsome-looking swordsman. The result fits a creature whose identity revolves around the blade hidden in its forelegs.

Pokédex entries emphasize the speed of that movement: it can draw and sheathe its blades in the blink of an eye. They also present its fighting style as a matter of precision and authority. A single slash is enough to bring down an opponent, and a look can make it fall silent.

What changed across the generations

Samurott debuted in Generation V as Oshawott's final evolution. Since then, it has kept its Water typing, base stats, and the combination of Torrent and Shell Armor in its regular form. The arrival of Hisuian Samurott added a regional interpretation with a different appearance and a different typing, but it does not alter the identity of this Unovan form.

In competitive analyses from earlier generations, it found a niche thanks to an unusual mix of Attack and Special Attack. In Generation V, it stood out for the option to use Swords Dance with Aqua Jet and Megahorn, or to attack from the special side with Hydro Pump and Ice Beam. Uncertainty over which version it was running meant you could not always send in the same defensive wall. In later generations it retained that flexibility, although competition among Water-type Pokémon and the rise of faster threats reduced its presence.

How to use it without asking too much of it

In a normal playthrough, it is worth deciding early whether it will attack physically, specially, or as a mixed attacker. Swords Dance fits with Aqua Jet for finishing off fast enemies that have already lost HP. If the team needs to break through defenses, Hydro Pump and Ice Beam cover targets expecting a physical attacker, while Megahorn punishes certain Grass- and Psychic-type opponents.

Torrent rewards keeping it close to the limit of its HP, but leaving it too weakened is dangerous because of its Special Defense and Speed. Electric- and Grass-type attacks are its clearest threats; it also dislikes facing opponents that outspeed it and can knock it out in a single hit. Its 95 HP and 85 Defense let it switch into some neutral physical attacks, but they do not justify treating it as a wall.

A line that takes a different path from its rivals

Compared with Feraligatr, Samurott sacrifices physical specialization to retain 108 Special Attack and a more balanced distribution. Compared with Kabutops, it has more HP and higher Defense, as well as less dependence on a single offensive plan. That versatility does not make up for its Speed of 70 in faster battles, but it does explain why it can change roles within a story team.

Its performance also depends heavily on the moves available in each game. Access to Hydro Pump, Surf, Ice Beam, Swords Dance, Aqua Jet, and Megahorn gives it tools for attacking from several angles. When it does not need to cover as many targets, Protect, Encore, or Taunt can be used to gain turns against defensive opponents. In Pokémon Scarlet and Pokémon Violet, its movepool also includes Tera Blast and Ice-, Ground-, Fighting-, and Dark-type moves, broadening its answers without changing its weakness to Electric and Grass.

TCG cards

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