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Official artwork of Sandshrew

#0027

Sandshrew

Gen I

Mouse Pokémon

Ground

Pokédex entry · Red

Burrows deep underground in arid locations far from water. It only emerges to hunt for food.

Height
0.6 m
Weight
12 kg
Base EXP
60
Growth
Medium
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP50Attack75Defense85Speed40Sp. Def30Sp. Atk20
HP
50
Attack
75
Defense★
85
Speed
40
Sp. Def
30
Sp. Atk
20

Total 300

Medium

EV yield +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack72139
Defense81150
Speed40101
Sp. Def3190
Sp. Atk2279
Total356716

About Sandshrew

The official Pokédex calls it the Mouse Pokémon, and there is no mouse anywhere to be seen. What you get is a pangolin: overlapping plates forming a dry shell, long digging claws and the habit of curling up until it becomes a sealed ball. Pokédex entries keep coming back to that gesture — it curls up to defend itself, turns into a ball instantly and rolls through the desert at high speed.

The second contradiction is water. It hates water, says the entry from the first generation, which is why it digs very deep burrows in arid areas. Another entry explains that it absorbs water without losing a drop and survives in the desert thanks to that. Hating it and storing it are not contradictory: it is managing a scarce resource.

It spends the day underground. At night, it burrows through the sand, goes to sleep inside the hole or opens one while looking for Bug Pokémon. At 0.6 metres and 12 kilograms, that dry, hard skin the entries talk about is its main defence.

It is the first half of a two-stage line: it evolves into Sandslash, which swaps the plates for spines and can no longer hide.

Combat analysis

×2

Weakness

WaterGrassIce
×½

Resistance

PoisonRock
×0

Immunity

Electric

Sandshrew in depth

From サンド to Sandpan

The Japanese name is simple to the point of boredom: サンド, “Sand”, and that is it. The useful clue is in its evolution's name, サンドパン (Sandpan), where that “pan” comes from “pangolin”. That confirms what the design already makes clear and what the English name hides: shrew is a shrew, but the reference animal is a pangolin, with the armadillo nearby. Both have hard scales, digging claws and the ability to curl up on themselves. The species it most closely resembles is the Malayan pangolin, to the point that in 2017 Singapore Zoo named a six-week-old rescued pup “Sandshrew”.

If you want to split hairs, the shell is the only thing the English and Japanese names share with the real animal: neither the shrew curls up nor is sand the habitat of the Malayan pangolin, which lives in rainforest.

Borrowed Sand

For three generations it only had Sand Veil, an ability that raises Evasion during a sandstorm and relies on luck to do anything. When hidden abilities arrived in the fifth generation, Sand Rush came with them, and with it the only plan that has taken it to serious competition. Also, when Special was split in the second generation, it was left with 20 Special Attack and 30 Special Defense: its offensive half dried up completely.

Its movepool, on the other hand, is broader than its stat sheet would justify. Rollout at 9 and Gyro Ball at 36 are rolling-ball moves that only really make sense on it; Sand Attack at 6 and Bulldoze at 18 set the pace early on; Dig arrives at 33 and Sandstorm, the ability turned into a move, at 42. It is a list designed for a Pokémon that defends itself by digging.

The One That Went to the Snow

The Alolan form is the best idea this species has had. According to the game's story, volcanic activity drove it into snowy mountains, where it became Ice and Steel type, with a layer of ice over its skin. The price was losing what defined it: the Alolan variant cannot curl up, leaving its soft belly exposed. Its abilities change in parallel — Snow Cloak and Slush Rush, the same ideas moved from sand to hail — and its Defense rises while its Special Attack drops even further.

In Alola, it appears on Mount Lanakila and in Tapu Village, and the region's traditional festivals include competitions to slide Sandshrew across the ice. In Kitakami, already in the ninth generation, both forms coexist in the same area for the first time, making it possible to compare them up close. In Red and Blue, by contrast, it was version-exclusive, with Vulpix taking its place in the other version.

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