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Official artwork of Sneasler

#0903

Sneasler

Gen VIII

Free Climb Pokémon

FightingPoison

Pokédex entry · Legends: Arceus

Because of Sneasler's virulent poison and daunting physical prowess, no other species could hope to best it on the frozen highlands. Preferring solitude, this species does not form packs.

Height
1.3 m
Weight
43 kg
Base EXP
102
Growth
Medium slow
Catch rate

135/255Easy

Friendship

50/255

Base stats

HP80Attack130Defense60Speed120Sp. Def80Sp. Atk40
HP
80
Attack★
130
Defense
60
Speed
120
Sp. Def
80
Sp. Atk
40

Total 510

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP140187
Attack121200
Defense58123
Speed112189
Sp. Def76145
Sp. Atk40101
Total547945

About Sneasler

It scales walls and moves across vertical surfaces with the help of its claws, an ability that fits its category as the Free Climb Pokémon. Its appearance combines weasel-like traits with those of a humanoid aerial predator: it has Sneasel’s elongated body, but grows larger and adopts a more upright posture. Its front claws are its most visible feature and explain both its fighting style and its appearance as a specialised climber.

Its Fighting and Poison typing clearly sets it apart from the form of Sneasel that evolves at night. During the day, Sneasel evolves into Sneasler when it levels up while holding Razor Claw; at night, the same evolutionary line leads to Weavile. It has no recorded alternate forms, so this split between evolutions is the main feature of its evolutionary line.

The species debuted in the eighth generation and represents an adaptation tied to Hisui. Its design emphasises climbing, direct attacks and the use of claws, while the Poison typing adds a more dangerous edge to its contact moves.

Combat analysis

×4

Double weakness

Psychic
×2

Weakness

GroundFlying
×½

Resistance

GrassFightingPoisonRockDark
×¼

Double resistance

Bug

Sneasler in depth

A climber with yōkai claws

The design combines a weasel with the kamaitachi, a creature from Japanese folklore depicted as a weasel equipped with cutting claws. Its upright posture and almost humanoid silhouette add another layer to the concept. It also shows traits of the ōnyūdō, a monk-like yōkai whose name incorporates the idea of “great” and which fits Sneasler’s Poison typing. The claws also bring to mind climbing tools associated with ninjas.

The Japanese name is オオニューラ, Ōnyula. It combines 大, “great”, with references to ōnyūdō and ニューラ, the Japanese name for Sneasel. The English name, Sneasler, keeps Sneasel’s root and turns it into the name of a larger evolution.

From Hisui to Paldea

Sneasler appeared in Pokémon Legends: Arceus as an evolution exclusive to Hisui’s form of Sneasel. The species does not come from a new independent line: it occupies one of Sneasel’s two evolutionary paths depending on the time of day. In the later games of the ninth generation, it became part of the Pokémon Scarlet and Violet environment, where its Unburden ability and offensive movepool carry more weight than its role as mountain transport.

This change in context alters how it is perceived. In Hisui, its size and claws are tied to vertical exploration. In modern battle, the same idea translates into Speed, physical attacks and the ability to take advantage of a consumable item. The species retains its base stats: 130 Attack, 120 Speed and 60 Defense.

What it brings compared with its relatives

Compared with Sneasel, Sneasler drops the Ice type and gains Poison alongside Fighting. This removes some of the previous form’s defensive advantages, but gives it access to Fighting STAB and a much more physical identity. Weavile, the nighttime evolution, keeps a different offensive profile and does not compete with Sneasler in the same role: one applies pressure through its Dark and Ice types, while the other aims to exploit its claws, Speed and Unburden.

The comparison also makes its main flaw clear. Its Attack is excellent, but its 60 Defense limits its switch-ins. It should not be treated as a defensive answer; it works best when it comes in after forcing a switch, via U-turn or after a teammate has weakened its answers.

How to make the most of it

Unburden calls for specific planning. An item that is consumed or that the opponent can remove activates the Speed boost, but losing the item also removes defensive and offensive resources. For that reason, Sneasler should come in when it can threaten with Close Combat or Dire Claw, not when it needs to withstand several turns.

Swords Dance turns an opponent’s switch into a sweeping opportunity, while Toxic Spikes punishes teams that rely on frequent switching. Poison Touch offers a more immediate alternative for spreading poison with contact moves. Close Combat is its most powerful Fighting move, although it forces it to accept the drop in defences that comes with the move.

Psychic-, Ground- and Flying-type opponents require particular care. It is also best to avoid switching in against strong physical attackers: the combination of acceptable HP and low Defense does not let it trade blows for long. Its competitive history reflects this profile: after arriving in Scarlet and Violet, its access to Unburden and high Speed gave it a place in Ubers, while its original debut was tied to exploring Hisui.

TCG cards

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