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Official artwork of Weavile

#0461

Weavile

Gen IV

Sharp Claw Pokémon

DarkIce

Pokédex entry · Diamond

They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.

Height
1.1 m
Weight
34 kg
Base EXP
179
Growth
Medium slow
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP70Attack120Defense65Speed125Sp. Def85Sp. Atk45
HP
70
Attack
120
Defense
65
Speed★
125
Sp. Def
85
Sp. Atk
45

Total 510

High

EV yield +1 Attack · +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack112189
Defense63128
Speed117194
Sp. Def81150
Sp. Atk45106
Total548944

About Weavile

It looks like a feline covered in ornaments, but its behaviour is closer to that of a social predator. It lives in snowy areas and hunts in groups of four or five, coordinating through marks it leaves on trees and rocks. Each member knows what to do: one might trip the prey while another takes advantage of the fall to attack with its claws. It also shares prey among its kind, a behaviour that shows cooperation matters just as much as cunning.

Its claws can cause frostbite, and its speed allows it to get in and out of a hunt before the prey can react. The species occupies the final stage of Sneasel's evolutionary line. It keeps its Dark and Ice types, but gains more developed intelligence and a way of communicating based on signals carved into different surfaces. In Alola, its usual prey includes Vulpix and Sandshrew, which it then distributes among the group.

Combat analysis

×4

Double weakness

Fighting
×2

Weakness

FireBugRockSteelFairy
×½

Resistance

IceGhostDark
×0

Immunity

Psychic

Weavile in depth

A weasel with a crown

The design blends a weasel or feline with the imagery of the kamaitachi, a yōkai associated with sudden cuts. Its long claws explain that connection, while the crown, feathered collar and head ornaments recall certain Egyptian headdresses. The makeup around its eyes reinforces that interpretation. The silhouette is not meant to look like a real animal: it presents an agile predator as a ceremonial and dangerous figure.

The English name combines the reference to a weasel with wordplay related to weaving and terms associated with evil or vileness. The Japanese マニューラ, Manyula, retains the connection to Nyula, Sneasel's Japanese name, and adds a sound associated with cunning manoeuvres and a demon.

From solitary Sneasel to coordinated hunter

Weavile debuted in Diamond and Pearl as an evolution of Sneasel using a Razor Claw at night. That condition set it apart from many level-up evolutions and made the item part of its identity. In Pokémon Legends: Arceus, the evolution changed to using a Razor Claw at night, without depending on levelling up while it was held.

Its competitive history has changed as well. In older generations, Pursuit gave it a clear role against Psychic- and Ghost-type opponents trying to switch out. In current games, that niche is mostly filled by Knock Off, Triple Axel and Ice Shard. The first removes items, the second threatens with several Ice-type hits and the third lets it finish off faster or weakened targets.

What it brings compared with its own line

Sneasel shares the Dark and Ice types, but Weavile represents the complete specialisation of that idea: it leaves the growth stage behind and focuses on attacking before the opponent. Its alternative evolution, Sneasler, comes from the same starting species, although the line branches under different time-based conditions. Weavile retains Sneasel's cold, nocturnal aesthetic, while its pack behaviour gives it a more organised personality.

Pokédex entries insist that the groups work with signals carved into trees, rocks and ice. This is not a minor design detail: it explains why their hunts seem to be planned in advance. The species does not rely solely on speed; it coordinates when each member attacks and then shares out the prey.

How to use it without giving away free turns

In a normal playthrough, it is best saved for after weakening opponents that resist its attacks. Knock Off is useful early to remove items and make things easier for the rest of the team; Swords Dance fits when it clearly forces a switch. Triple Axel provides more pressure, but its multihit execution is less reliable than a fixed-power attack. Ice Shard lets it remain useful when a faster opponent appears.

It should not switch directly into powerful attacks or stay exposed to priority moves. Fighting-, Steel- or Fairy-type Pokémon that can take its hits force it out, and accumulated chip damage greatly reduces its opportunities. Its best moment comes when the opponent has already lost its items, its fast answers are weakened and the field is open for it to chain physical attacks.

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