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Official artwork of Squirtle

#0007

Squirtle

Gen I

Tiny Turtle Pokémon

Water

Pokédex entry · Red

After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.

Height
0.5 m
Weight
9 kg
Base EXP
63
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP44Attack48Defense65Speed43Sp. Def64Sp. Atk50
HP
44
Attack
48
Defense★
65
Speed
43
Sp. Def
64
Sp. Atk
50

Total 314

Medium

EV yield +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP104151
Attack47110
Defense63128
Speed43104
Sp. Def62127
Sp. Atk49112
Total368732

About Squirtle

Tucks its neck inside its shell and then fires. Pokédex entries describe the water coming out “at incredible pressure”, making it clear that the shell isn’t just armour: it’s the chamber that compresses the stream. The routine is almost the same in every description — it hides when it feels threatened, stays in there and counterattacks by firing water as soon as it gets the chance.

The shell’s other function is hydrodynamic. Its rounded shape and the grooves on its surface reduce drag in the water, which is why it can swim at high speed despite measuring 50 centimetres and weighing 9 kilos. It hunts from another position in much the same way: it floats and spits streams at its prey without needing to get close.

Its official category is the Tiny Turtle Pokémon. It’s blue, walks upright on two legs — something no real turtle does — and its habitat is the water’s edge, that strip between water and land where neither one is entirely in charge.

It starts a three-stage line. At level 16 it evolves into Wartortle, and at 36 into Blastoise, where the shell finally becomes artillery, with cannons sticking out of its back. The idea of pressurised water is there from day one. The only thing that changes with the levels is the calibre.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Squirtle in depth

A turtle named after a coin

The Japanese ゼニガメ, Zenigame, is the ordinary word for a pond turtle hatchling, and it contains 銭 zeni, an old way of saying money, together with 亀 kame, turtle. The PokéQuiz programme that accompanied Black and White explained it plainly: Squirtle’s shells resemble old coins, and that’s where the name comes from.

English changes register. Squirt, a jet of water, plus turtle, with the water pistol as the obvious reference — a child’s toy, not a weapon. Spanish keeps the English name, as happens with the entire first generation outside Japan.

The ten-thousand-year tail

The body isn’t exactly that of a sea turtle. Its proportions and amphibious life are closer to freshwater turtles, specifically the big-headed turtle, with that head disproportionate to the shell. The long, curled tail is the part with the most history behind it: it refers to the minogame (蓑亀) of Japanese tradition, the turtle that lives for ten thousand years and grows a tail of algae after living that long. The same reference remains in Wartortle, where the tail becomes furry and completely unmistakable.

What arrived late

For eight generations it was a defensive turtle with no way to make use of that. Shell Smash changed this in the ninth, when it appeared in its level-up moveset in Scarlet and Violet: two boosts at once to Attack and Speed at the cost of its shell, a move designed for creatures with high defenses and low attacking stats — in other words, exactly it. Before that, its learnset read like that of a Pokémon that couldn’t quite make up its mind. Bite at 12, Iron Defense at 30, Hydro Pump at 33 and Aqua Tail at 36: moves from three different strategies.

Withdraw at level 6 is a summary of its character: climbing inside and raising its Defense. Rapid Spin at 9 is a utility move that’s useless in normal play and, in organised battles, does more for its team than any of its attacks.

In Kanto, it starts easily and ends uphill

Of Kanto’s three starters, it has the easiest start. A type advantage against the Pewter City Gym and the Vermilion City Gym, meaning two of the first four are settled by the type chart, while Bulbasaur handles two others and Charmander gets the two worst ones. The price comes later: a pure Water type has nothing with which to hit Grass or Electric types, and against the Elite Four at the Indigo Plateau, everything depends on Ice-type TMs.

Compared with Totodile, Johto’s Water starter, the distribution is the opposite. That one starts out hitting hard with a weak shell; this one starts with 65 Defense and nothing to make use of it until well into the line. In the anime, Ash’s Squirtle came from the Squirtle Squad, a group of sunglasses-wearing turtles that spent its time causing mischief in a town before being convinced to switch sides.

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