Staryu in depth
Hitodeman is man enough
The Japanese name, ヒトデマン (Hitodeman), is barely a pun: ヒトデ (hitode) means “starfish”, followed by “man” with nothing else added. That suffix, together with the jewel on its chest that switches on and off, is what has always made the creature read as a nod to Ultraman and tokusatsu in general, where the hero has a light on his torso that warns how much energy he has left. In English and Spanish it shares the name Staryu, combining star with a meaningless ending.
The starting animal is an echinoderm, and the design respects the essentials: five-rayed symmetry, faceted skin, no joints and no face. The official material solves the problem of how something like that moves through psychic means, which also happens to be where the second type that its evolution gets — but it does not — comes from.
What the second generation did to it
In the first generation there was a single Special stat, and its value was 70. When the second split it into two, it ended up with 70 Special Attack and 55 Special Defense: it kept the offensive half intact and lost fifteen points on the side it needed more, because with 30 HP every point of defence is worth twice as much. Its abilities arrived later, and Analytic is listed as hidden, a category that did not exist until the fifth generation.
A movepool that looks up
Almost everything it learns has to do with light or the sky, and very little with water. Confuse Ray at 8, a Ghost-type move that is baffling on a beach creature. Swift at 20. Light Screen at 32. Power Gem at 36, a Rock-type move that in its case is literally the core fired at someone. Cosmic Power at 52. TMs can add Flash and Flash Cannon. Among Water types, there are not many with a catalogue so heavily focused on something that is not their element; of the openly astronomical species, Lunatone is Rock and Psychic and does not even come close to the coast.
The other half of the distribution
The evolution’s numbers explain why this entry mostly exists as a stepping stone. Speed rises from 85 to 115, Special Attack from 70 to 100, and the total goes from 340 to 520, almost two hundred points in one go. None of that is here. What is here is a cheap capture phase, a rate of 225 and a sellable item in the wild Pokémon’s pocket, which on coastal routes makes every encounter a little less annoying than usual.
In the anime, Misty’s Staryu was her trusted backup in Gym battles for several seasons, and it suited the role well: it comes in, takes a hit, goes out, and since it has no mouth, it does not argue with the decision.