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Official artwork of Sunflora

#0192

Sunflora

Gen II

Sun Pokémon

Grass

Pokédex entry · Gold

It converts sun­ light into energy. In the darkness after sunset, it closes its petals and becomes still.

Height
0.8 m
Weight
8.5 kg
Base EXP
149
Growth
Medium slow
Catch rate

120/255Easy

Friendship

70/255

Base stats

HP75Attack75Defense55Speed30Sp. Def85Sp. Atk105
HP
75
Attack
75
Defense
55
Speed
30
Sp. Def
85
Sp. Atk★
105

Total 425

Medium

EV yield +2 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP135182
Attack72139
Defense54117
Speed3190
Sp. Def81150
Sp. Atk99172
Total472850

About Sunflora

Bellossom came from the same generation and the same stone, but it hides its origins much better. Sunflora makes no attempt to hide anything. It is a sunflower with short arms and legs, a green stem for a body and a round face surrounded by yellow petals, and it measures 80 centimetres for 8.5 kilos: considerably less weight than it seems to have when viewed from the front.

The Pokédex entries always repeat the same idea. It turns solar energy into nutrients, so during the day, when it is warm, it stays in constant motion and only stops when evening begins. The petals on its face gain colour as summer approaches. And one of the entries drops the technical term without dressing it up: heliotropism, the real name for the phenomenon that makes a sunflower turn its head towards the sun over the course of the day. Its official category, Sun Pokémon, leaves little room for interpretation either.

In its evolutionary line, it occupies the only position after Sunkern, which is a seed with eyes and little else. There is no third stage, regional form or variant: two steps and that's it. The jump between the two is one of the most abrupt between any two forms in the same family.

Combat analysis

×2

Weakness

FireIcePoisonFlyingBug
×½

Resistance

WaterElectricGrassGround

Sunflora in depth

A sunflower that turns

Its Japanese name, キマワリ (Kimawari), is a variation on ヒマワリ (himawari), which simply means “sunflower” in Japanese. English takes the same approach by another route: sun plus flora. Neither tries to hide the reference, and neither does the design—round head, crown of yellow petals, green stem with limbs.

What is interesting is that the heliotropism mentioned by the Pokédex is a real and fairly specific phenomenon. Sunflower buds follow the sun from east to west during the day and turn back towards the east at night; when the flower matures, it stops turning and remains permanently pointed east. The entry that says it stops at dusk and starts moving again during the day is describing exactly that.

The stone that brings it out of nowhere

The Sun Stone was introduced in Generation II with two uses: Gloom into Bellossom and Sunkern into Sunflora. Lilligant and a few others were added later. In Sunkern's case, the item is all there is—there is no other route, whether by level or trade, and without the stone the species stays in its first form forever.

The jump in stats it causes is large in relative terms and modest in absolute ones. Sunflora ends up with top-tier Special Attack and everything else below average, including a Speed of 30 that even evolution cannot fix. It is one of the few lines where the final form is still, after spending a valuable item, a filler Pokémon.

Absent in Galar, back in Paldea

It does not appear in Sword and Shield or Pokémon Legends: Arceus, two consecutive gaps that kept it out of circulation for much of Generation VIII. It returns in Scarlet and Violet, spread across several provinces and also available in Tera Raid Battles.

Its Abilities arrived in stages. In Generation III it only had Chlorophyll; Solar Power was added in Generation IV, and Early Bird appeared as its Hidden Ability from Generation V onwards. Its base stats, on the other hand, have not changed since its debut.

Oddities in its move list

It learns Double-Edge at level 34 and has 75 Attack to back it up, which makes little sense for something whose Special Attack is 105. The same goes for Petal Blizzard at 50, a physical 90-power move in the latest entry of its move list. By TM, it can learn Swords Dance, Hyper Beam and Seed Bomb: a complete physical arsenal for a special attacker.

Petal Dance, at level 28, is the most striking case: 120 power, Grass type and a slow user that gets locked in for two or three turns and ends up confused. Against a foe that resists Grass, it is one free turn and two turns of punishment.

And one detail that works in its favour by accident: at 8.5 kilos, it falls into the lowest weight bracket for Grass Knot, the move whose power depends on the target's weight. Anyone who uses it against Sunflora will deal the minimum possible damage. It is a small advantage, but one of the few it has out of the box.

TCG cards

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