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Official artwork of Sunkern

#0191

Sunkern

Gen II

Seed Pokémon

Grass

Pokédex entry · Gold

It may drop out of the sky suddenly. If attacked by a SPEAROW, it will violently shake its leaves.

Height
0.3 m
Weight
1.8 kg
Base EXP
36
Growth
Medium slow
Catch rate

235/255Very easy

Friendship

70/255

Base stats

HP30Attack30Defense30Speed30Sp. Def30Sp. Atk30
HP★
30
Attack★
30
Defense★
30
Speed★
30
Sp. Def★
30
Sp. Atk★
30

Total 180

Low

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP90137
Attack3190
Defense3190
Speed3190
Sp. Def3190
Sp. Atk3190
Total245587

About Sunkern

Cherubi at least carries a second cherry in reserve. Sunkern carries nothing: it is a 30-centimetre, 1.8-kilogram sunflower seed, yellow with brown streaks that imitate those of a real seed, two leaves on top and a root poking out underneath. The game classifies it as ball-shaped, and the description falls short only because there is not much else to describe.

Pokédex entries insist on two ideas. The first is stillness: it moves as little as possible so it does not waste the nutrients stored inside, because those are what will have to pay for its evolution someday. It does not eat. It drinks the dew left in the morning on the leaves of other plants, and apparently nothing else.

The second is stranger. It can suddenly fall from the sky without warning, just like a seed coming loose from its parent plant. If a Spearow attacks it while it is falling, it violently shakes its leaves. That is its entire defensive repertoire.

It shares its official category —Seed Pokémon— with the Bulbasaur line, with one fundamental difference: Bulbasaur carries a seed on its back, and this is the seed. It has a single form, with no regional variants, and the second stage of the line, Sunflora, does not come through levelling up.

Combat analysis

×2

Weakness

FireIcePoisonFlyingBug
×½

Resistance

WaterElectricGrassGround

Sunkern in depth

A pun-named seed in both languages

The Japanese, ヒマナッツ (Himanattsu), combines 向日葵 himawari, sunflower, with the English word nuts. The Western name does exactly the same thing by another route: sun plus kernel, the word for the grain or seed inside the shell. Both localisation teams arrived at the same joke independently, because the design does not allow for any other reading: this is a sunflower seed with two leaves, and what comes out of it is a sunflower.

The stillness mentioned in the entries is not a personality trait invented to fill space. An ungerminated seed uses up reserves without replenishing them; its entire fictional biology is built around that idea, including its habit of drinking only dew. The Pokédex describes something that is waiting.

Thirty, six times

Having all six base stats set to the same number is extremely rare, and it is the first thing people say about this species when it comes up. The practical consequence is that there is no decision to make with it: no EV spread or nature can fix a flat sheet of 30s. Any other mediocre creature has at least one peak — Speed, HP, physical Defense — to hold on to.

That is why the only serious use ever found for it is the one that does not depend on its numbers, but on them being low. Endeavor brings the opponent's HP down to the user's: the worse Sunkern's condition, the more damage it deals, and its HP ceiling is so low that the effect is almost at its maximum from the start. Add Endure, which guarantees surviving a hit with 1 HP, and the worst creature on the route becomes a one-turn threat. It is an old, well-known trick, and it can be applied to anything that has both pieces.

The Sun Stone tax

Sunkern debuted in Generation II and arrived tied to a Sun Stone, an item that was scarce in those games and had almost no other uses. The result was that many people played through Gold and Silver without ever seeing a Sunflora: they caught the seed, watched it learn nothing for twenty levels and sent it to the PC.

The move schedule explains that impatience better than any number. It starts with Tackle and Growth, and up to level 16 — Razor Leaf, 55 power — it has no move of its own type with more than 40 power. Giga Drain arrives at 22 and Solar Beam at 31, by which point most trainers have already decided on something else. Seed Bomb, at 39, is the last move it learns, and by then the team has been assembled for a while.

The other oddity of the pair is administrative: Sunkern and Sunflora are the only two Pokémon with Early Bird as a hidden ability. A shared exclusivity between two, attached to an ability that halves the time spent asleep, which says quite a lot about the level of attention this line has received.

TCG cards

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