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Official artwork of Haunter

#0093

Haunter

Gen I

Gas Pokémon

GhostPoison

Pokédex entry · Red

Because of its ability to slip through block walls, it is said to be from an­ other dimension.

Height
1.6 m
Weight
0.1 kg
Base EXP
142
Growth
Medium slow
Catch rate

90/255Medium

Friendship

70/255

Base stats

HP45Attack50Defense45Speed95Sp. Def55Sp. Atk115
HP
45
Attack
50
Defense
45
Speed
95
Sp. Def
55
Sp. Atk★
115

Total 405

Medium

EV yield +2 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack49112
Defense45106
Speed90161
Sp. Def54117
Sp. Atk108183
Total451831

About Haunter

In caves, and on nights with a new moon. Pokédex entries always place it far from the light: it avoids cities because they are lit up at night and prefers complete darkness, where no one can tell a silhouette from a shadow. That feeling of being watched, according to one of those entries, is usually all in its head.

It doesn't have much of a body. A purple gas head with two rows of spikes, two hands that float on their own —because there is no torso— and a gaseous tongue that is its only real weapon. It licks its prey with it and gradually sucks away its life. No one drops from a single lick: the victim weakens little by little until it slips away. Another entry warns that if you see one floating in the dark and beckoning, the sensible thing is not to approach.

Its official category is the Gas Pokémon, and the numbers back that up. It is 1.6 metres tall and weighs 0.1 kilograms: one hundred grams spread across the height of a person.

It is the middle stage of a three-part evolutionary line. Gastly is a ball of gas with no limbs; Gengar already has a compact shape, legs and a shadow. This one stays halfway between them, with hands and a mouth but nothing connecting them.

Combat analysis

×2

Weakness

GroundPsychicGhostDark
×½

Resistance

GrassFairy
×¼

Double resistance

PoisonBug
×0

Immunity

NormalFighting

Haunter in depth

Ghost, plain and simple

The Japanese name is ゴースト, which is simply the English word ghost written in katakana. The whole line works the same way, literally: ゴース for Gastly, ゴースト for this one and ゲンガー for Gengar. The English name Haunter comes from the verb haunt, meaning to haunt or linger around a place, with an echo of taunt, which fits its habit of beckoning from the darkness. French went with Spectrum, from spectre.

The design draws on Japanese yōkai, spirits from folklore, and the classic idea of a ghost as something that can be seen but not touched. That is why the hands float freely: detached from the body, with no arms, like the spectres in tradition that have no fixed form. Its 0.1 kilograms place it among the lightest Pokémon in existence, with less mass than a phone.

The 115 that used to be a single stat

In Generation I there was no Special Attack or Special Defense: there was a single stat, Special, and its value was 115. When it was split in two from Generation II onwards, it kept the 115 on the offensive side and got a rather poor defensive 55. The current distribution comes from there.

That figure also used to work differently. Until Generation IV, a move's category was determined by its type, and Ghost was physical, meaning its best attacks depended on an Attack stat of 50 rather than the Special stat it actually had. Night Shade, an attack exclusive to this line in Generation I, sidestepped the problem the quick way: it deals fixed damage equal to the user's level, without looking at any stat. It is still in its movepool, at level 30, and is still the only thing that works just as well with a blank stat sheet.

Condemned to the cable

Evolving through trading was a sales pitch in 1996: it required two consoles, two cartridges and a cable. Three decades later, the requirement has not moved in the main series, and the result is that plenty of playthroughs end with Haunter on the team because nobody to trade with was available. The exception came in Pokémon Legends: Arceus, where a Union Cord does the cable's job without needing a second person.

That dependence links it to other Ghost types that also do not evolve by levelling up, such as Misdreavus, which needs a Dusk Stone. The difference is that you can buy or find a stone, while a trade requires asking someone else.

In the meantime, the gap between the two forms is bigger than it looks. In a normal playthrough, the middle stage holds its own for a long time: 95 Speed is enough well into the game, and the problem is not power but timing. Its level-up attacks take a while to arrive —Hex at 24, Dark Pulse at 42, Shadow Ball at 48—, so anyone who does not teach it a TM spends half the adventure relying on Lick and status effects. With Hypnosis from level 1 and Confuse Ray alongside it, you can play that way for as long as necessary.

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