Golbat in depth
Straw-like fangs
The reference animal is the vampire bat, and the part its design copies most faithfully is not the flying but the mouth. Real vampires secrete saliva with an anticoagulant that keeps the wound open while they drink; the game’s entries replace that chemistry with hollow fangs that work like a straw. The mouth opened from ear to ear, on the other hand, does not come from biology: it is the caricature of the movie vampire, with the teeth taking priority over everything else.
Bulbapedia also records a difference between the sexes that almost nobody looks at: females have smaller fangs than males.
A name without a consensus
The Japanese ゴルバット is the transcription of the same name used in the West, with no separate joke, which is unusual in the first generation. There is no consensus on the origin of “Gol-”: gollop, the English verb for swallowing quickly and greedily, has been suggested, as has goliath, referring to its size compared with its previous form. The second half is beyond dispute. Zubat, by contrast, does have its own wordplay, and Crobat brings it back.
1999, the year it stopped being the end
During the first generation it was the final point of the line: you caught the small bat in a cave, reached level 22 and that was the end of the story. The second generation added a third stage and, in the process, changed its role. Golbat stopped being a destination and became a tollgate, with a soft condition: levelling up is not enough, you have to become liked.
The effect on its reputation is obvious. Many trainers have never used a Golbat for more than twenty minutes, because as soon as its friendship rises, they stop seeing it. Those who deliberately keep it do so for Eviolite, which only works on unevolved forms and therefore rewards the one that stopped halfway.
How to use it in a normal playthrough
The Pokémon Legends: Arceus level-up list reads clearly at a glance: Gust at 1, Hypnosis at 6, Bite at 11, Air Cutter at 18, Cross Poison at 25, Air Slash at 34 and Leech Life at 43. Everything interesting arrives late and everything early is weak.
Hypnosis at level 6 means the move is learned during the Zubat phase, so anyone who catches a fully grown Golbat may be left without it. It is worth keeping: in a normal playthrough, putting the opponent to sleep and hitting with Leech Life solves more battles than any damage calculation. Against the Fighting- and Grass-types at the beginning of almost any region, it needs nothing else.
Its 90 Speed is the real argument for using it before the final evolution. It is enough to outspeed most things found on routes and in caves around the middle of the game, and to put Hypnosis up first, which is where its value lies. Crobat inherits that idea and takes it to the extreme. Compared with Noivern, the other large bat in the series, the difference is one of timing: this one is available early and has two evolutions ahead of it, while the other takes much longer to be complete.