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Official artwork of Jolteon

#0135

Jolteon

Gen I

Lightning Pokémon

Electric

Pokédex entry · Red

It accumulates negative ions in the atmosphere to blast out 10000- volt lightning bolts.

Height
0.8 m
Weight
24.5 kg
Base EXP
184
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP65Attack65Defense60Speed130Sp. Def95Sp. Atk110
HP
65
Attack
65
Defense
60
Speed★
130
Sp. Def
95
Sp. Atk
110

Total 525

High

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP125172
Attack63128
Defense58123
Speed121200
Sp. Def90161
Sp. Atk103178
Total560962

About Jolteon

The habitat record places it in an urban area, which says more about how it appears than where it lives: it isn't a species you run into on a route, but what remains after bringing a Thunder Stone close to an Eevee. Its electricity comes from within. It has an organ housed in its lungs that generates current, and you can hear it crackle when it breathes. Its cells produce a low charge on their own; its fur, which the Pokédex describes as a set of electrically charged needles, multiplies it through static electricity until it becomes 10 000-volt lightning bolts. To power them, it gathers negative ions from the atmosphere.

The warning appears in several entries: when its fur stands on end, it's about to discharge, and you'd better move away, because lightning can strike all around it.

Its temperament is the other trait the Pokédex keeps emphasising. One entry states outright that it's difficult to get along with because of its high-strung nature, an unusual judgment in a Pokédex that usually describes its creatures in friendly terms. Its official category, the Lightning Pokémon, covers both halves of the creature.

It is 80 centimetres tall, weighs 24.5 kilograms and walks on four legs. Within the Eevee line, it was one of the first three destinations, alongside Vaporeon and Flareon, long before the list grew to nine. It has no alternate forms.

Combat analysis

×2

Weakness

Ground
×½

Resistance

ElectricFlyingSteel

Jolteon in depth

A raijū with its fur standing on end

The design mixes canine, feline and fox-like traits without settling on any of them, while the raijū, the beast of lightning from Japanese folklore, shows through underneath. It appears in several electric creatures across the series. The bristling fur supports two equally plausible readings: porcupine quills or the jagged cartoon lightning bolt. Its speed points to the cheetah and to the expression about something being as fast as lightning.

The names are more direct than the design. サンダース is nothing more than “Thunders” written in katakana, while the English Jolteon combines jolt with the -eon suffix shared by all nine. Outside English, French Voltali draws on “volt” and German Blitza on Blitz. The accidental joke is in Japan: Zapdos is called サンダー, exactly the same except for the final ス, so the legendary bird of thunder and Eevee's dog share a name differing by just one character.

What happened when Special was split

In Generation I, a single Special stat of 110 covered both attacking and taking special hits, leaving this species with excellent Special Defense as well as strong offensive power. When the stat was split in two, the defensive half became 95 while the offensive half kept its 110. The result is still a very competent special spread and absolute helplessness on the physical side, with 60 Defense.

Abilities arrived later, in Generation III, and Volt Absorb changed its role more than it might seem: it went from being just a fast attacker to a pivot that can switch in for free against attacks of its own type. Quick Feet appeared later as a hidden ability and has never found a clear niche.

How to use it in a normal playthrough

With 130 Speed, the Agility it learns at level 45 is almost always redundant; Thunder Wave, available from level 20, is the move worth the slot, leaving anything it can't knock out in one hit stuck in place. It learns Thunder Shock as soon as it evolves, so it is useful from minute one.

The rest of its level-up list is a catalogue of moves it can't afford: Double Kick at 25, Pin Missile at 35 and Thunder Fang at 30 are physical, and with 65 Attack they aren't worth using over Discharge, which arrives at 40 on the special side. Last Resort, at 55, has 140 power and the same drawback.

Compared with Vaporeon, the other survivor from the first batch, the contrast is clean: one takes hits and the other runs. Vaporeon absorbs attacks and heals; here, everything depends on firing before the opponent and on the opponent not being a Ground type. When it is, there is nothing you can do with the team as it stands.

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