Flareon in depth
An engine name
In Japanese, its name is ブースター, Booster, taken directly from the English booster: propellant, accelerator. Not a syllable of fire. The Western name does say it — flare, the sudden blaze, plus the suffix -eon shared by every branch of the line. The design is a quadrupedal mammal halfway between a dog and a fox, with short orange fur and a mane and tail of fluffy yellow fur that the entries themselves describe as a cooling system. It is rare for an aesthetic feature of a Pokémon to be explained within its own Pokédex entry.
Seventeen years with Attack as window dressing
Until Generation IV, whether a move was physical or special was decided by its type, and Fire as a whole was special. So its 130 Attack — its best stat — was useless for its own STAB moves for three entire generations. Generation IV fixed half the problem: moves were classified individually, and splitting the old Special stat into two left it with 95 Special Attack and 110 Special Defense. But it still had no physical Fire move worth the name. It didn't get Flare Blitz until X and Y, already in Generation VI, where it learned it at level 45. Seventeen years after its debut. Until then, its best physical option with its own type was Fire Fang and its 65 Power.
Guts appeared in Generation V, when Hidden Abilities were distributed, and it is what supports almost any attempt to make it work today.
What it learns and when
The level-up list starts with Ember, Tackle and Growl, and doesn't offer another Fire-type move until Fire Fang at 30. Fire Spin (35) and Smog (40) are special and weak for what it wants to do. Flare Blitz, at 50, is the first move that makes use of its best stat, recoil included in the price. Last Resort, at 55, hits for 140 but requires it to have used all its other moves first, which in practice leaves it for battles prepared in advance.
The TM list barely improves matters. Flamethrower, Fire Blast, Overheat and Heat Wave are all special, so they run off its 95 stat rather than its 130. Will-O-Wisp burns the opponent and lowers its Attack, which is the best defensive turn it can manage. There are also a few useful campaign oddities: Rest plus Sleep Talk to take advantage of its 110 Special Defense, or Baton Pass to hand another Pokémon whatever it has managed to build up.
The comparison with its Kanto sisters explains the problem best. Vaporeon and Jolteon point their best stats in the same direction as their moves; here, the two halves look in different directions, and it took six generations of patches before they stopped turning their backs on each other completely.